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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-18-2012, 12:44 PM
jake21 jake21 is offline
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Default Can someone please explain the combat runes

In this game there is something called combat runes (I think that is the right name). It is mentioned in the first page of the manual but then for reason I do not understand they never explain their usage in combat.

Basically when you select a troup to move - there are three buttons (attack, defense and luck) but what the manual does not explain is what they do and more important what resource they use - what determines which options are available. Even worse they are called runes but are NOT the same as 'talent' (red, green, blue) runes which are used to gain skills.

Very confusing. I really wish they had described them in the manual rather than give them a single bullet point as a 'new' thing and leave it at that.
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Old 10-18-2012, 04:43 PM
Fatt_Shade Fatt_Shade is offline
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http://www.kingsbountygame.com/handbook/magic Check part about Rune magic. I think it has some connection to runes you mentioned for units. This is available only for Viking troops i think.
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  #3  
Old 10-18-2012, 05:42 PM
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J.B. J.B. is offline
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It's a special skill from the viking race. I found this on the HP of the game:

Quote:
Also all Viking units have special skill - Knowledge of the Runes. Before you start the battle all Vikings receive three runes, 1 piece of each type - attack, defense, and luck. At the beginning of the turn each Viking uses 1 rune and gets appropriate bonuses and the number of runes reduces. The player chooses what rune to use before the turn of each unit. You can also pass the choice of runes to the senior Valkyrie. Valkyries activate runes according to personal preferences. The effect of the rune lasts up to the next round. The number runes that the warrior can store can be increased by special skill of the hero.
•Rune of Attack: creature receives + 20% to attack and the chance of critical hit.
•Rune of Defense: creature gets + 20% to defense and health.
•Rune of Luck: the creature has a 10% chance of second turn during the attacks
See also: http://www.kingsbountygame.com/handbook/tactics

I'm wondering if the player will be able to choose at the beginning of each combat round for each of his units, if he wants to use a rune or if he has to use them in the three first rounds of a battle?!

Greets

J.B.
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  #4  
Old 10-19-2012, 03:49 PM
jake21 jake21 is offline
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That is what I wanted; wish they had included it in the manual. It was very confusing. Hum. I *think* there is a missing detail; it seems that something rests them - perhaps rage; or maybe it is being reset at the start of each round.

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Originally Posted by J.B. View Post
It's a special skill from the viking race. I found this on the HP of the game:



See also: http://www.kingsbountygame.com/handbook/tactics

I'm wondering if the player will be able to choose at the beginning of each combat round for each of his units, if he wants to use a rune or if he has to use them in the three first rounds of a battle?!

Greets

J.B.
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  #5  
Old 10-19-2012, 05:17 PM
Mandea Mandea is offline
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very nice aditions by the way. I really like them.
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  #6  
Old 10-22-2012, 06:54 PM
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Zechnophobe Zechnophobe is offline
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That rune of Attack is mm-mm tasty. 20% boosted crit AND attack will be a pretty major boost to damage, especially late game.

Though I do wonder if the Viking units will end up being good at all. Most of the Human units waned in value late game (barring paladins, archmages, and inquisitors)
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