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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 09-29-2012, 09:02 AM
MadTommy MadTommy is offline
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Default Spitfire & Hurricane flight model & engine performance thread. (1.09 patch)

I thought we could do with a thread to discuss the changes & way things work now with the 1.09 patch. I've copied some peoples observations for other threads.

PLEASE POST YOUR OBSERVATIONS

I'll start with the pilot notes for Merlin XII engine as a reference. (thanks to ATAG_Snapper)

_________________________________

I tried a climb in the Spit2a and had these results:

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.
Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm.
Oil = 85, Water = 100.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..

These observations and been confirmed by others.

_________________________________

Quote:
Originally Posted by ATAG_Snapper View Post
results for 2a at 9 lbs/2850 rpms/50% rad -- opened to 100% as oil reached 97/glycol 120, speed 185 mph IAS. Reached 19,600 with fluctuating rpms & boost -- could not climb above 20K: aborted climb. Engine undamaged - flew normally at lower alt.

Sea level run: 270 IAS 9 lbs/3000/35% rad
280 IAS 11 lbs/3000/35% rad
_________________________________

Quote:
Originally Posted by pstyle View Post
very difficult to operate red aircraft above 19k ft. you need to keep rpm at maximum, and lower boost sequentially until almost as a standstill.
Highest I could get 1a100 to was 22,500ft.
Highest I could get 2a to was 19k ft.

Hurricane takes about 20 minutes to start. Needs water temp at 45 degrees. (can they not just spawn already warmed up?)
_________________________________

I've noticed the Merlin likes to 'conk out' if you reduce throttle & therefore rpm too much. I had this happen couple times while taxing & coming into approach finals.
_________________________________

Lets build up a good picture how how to get the best out of the British fighters and feedback to the Dev team as what needs addressing before the patch goes to Steam.
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  #2  
Old 09-29-2012, 09:44 AM
Kurfürst Kurfürst is offline
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Default

I took the Spit 100 to a ride.

- it seemed to me that it still not hitting 100 octane performance, still 280 mphish, even with boost and +12
- breaking the aircraft in dive is not possible with elevator only, only if trim is used to assist
-roll rate at high speed seems to have been reduced (which is correct no measurements yet)
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #3  
Old 09-30-2012, 12:06 AM
trademe900 trademe900 is offline
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it's unbelievable, they are actually very slightly slower now would you believe!

100 octane at sea level:

hurri 255/275mph

spit 260/280mph

still hand grenades too.
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  #4  
Old 09-30-2012, 01:29 AM
ATAG_Dutch ATAG_Dutch is offline
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I'm finding it difficult to adequately phrase a response to all of the threads relating to this latest patch without incurring a further infraction of forum rules.

When the Blenheim was deemed 'unflyable', I listened, studied, flew to destruction, then made tutorial videos. I hope I got people flying, and restored some faith.

When people were having problems navigating and understanding the course setter and gyro in the RAF planes, I listened, studied, flew in the wrong direction, flew in the right direction, then made tutorial videos. I hope I got people steering straight, and restored some faith.

When the 100oct Spit was deemed 'unflyable', I listened, studied, flew to destruction, and made more tutorial videos. I hope I got people flying, and restored some faith.

Now I have little faith left myself.

Last edited by ATAG_Dutch; 10-02-2012 at 04:38 PM.
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  #5  
Old 09-30-2012, 08:23 AM
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Kwiatek Kwiatek is offline
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I dont belive that they are not able to make accurate performacne and FM of these planes.

It was even possiblie to do in old IL2 - i mean maxiumum speed, climb rate, roll rate and turn rate with not such problem. I know beacuse i for some time i was making FM tunings and mods for IL2.

I just dont belive they cant do it for CLoD.

Give me paramaters and FM code and i would do it for 2-3 weeks.
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  #6  
Old 09-30-2012, 08:59 AM
NZtyphoon NZtyphoon is offline
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+ 1000
I'm getting the same results as MadTommy and trademe900 - absolutely ridiculous that this has not been sorted. My thanks to Kwiatek and ATAG_Dutch for their hard work, but I too have lost faith in whatever process have led to this cock-up.
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