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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 09-23-2012, 12:10 PM
s8n s8n is offline
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Default why?

why didn't they ever fix the flying through trees issue? that to me is an immersion killer...jus sayin.
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  #2  
Old 09-23-2012, 03:18 PM
esmiol esmiol is offline
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maybe it is not a bug but a off feature because of ressources need. or problem with techtree technology....

maybe it will be done later...when it will be a real priority
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Old 09-24-2012, 10:19 AM
Stublerone Stublerone is offline
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No priority to say it simple. If you are flying through trees u should ask yourself, if this is the right way to fly. I mean: Noone will ever fly there except doing a sight seeing. Your dogfights should be a bit more up!

So, it is no priority, because you are simply never flying into trees in 2000 or 4000 meters. Thats it!
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Old 09-24-2012, 10:34 AM
s8n s8n is offline
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yea but that isn't what i was saying... when your taking off and/or landing and you can fly through trees, it simply turns a sim into just a mere game. just an opinion
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  #5  
Old 09-24-2012, 10:39 AM
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David198502 David198502 is offline
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thats unfortunately not true Stuberlone....
if you fly online on a regular basis, you will soon notice that the overwhelming majorty flies only a few hundred meters above the ground...when they then engage in dogfights, they end up at tree top level.thats a regular situation you see all the time, not only on dogfight servers, but also on atag.
try to fly on atag for example at +5000meters, and you will be alone up there except for a few AI bomber formations, which are very often ignored.you dont see anybody flying at those altitudes(of course there are exceptions).but most dogfights happen between 2000meters and deck.

trees have a high priority in my view, just like the OP suggests.but i agree there are even more pressing issues...

oh and to never fly into trees at 2000meters in clod is not 100% true as well,....remember the tree-weapon bug???fire your cannons and you will plant a tree...
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Old 09-24-2012, 09:59 PM
Bounder! Bounder! is offline
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Have to agree with David (and the OP) on this. To say it doesn't matter that you can fly through trees because 'eh, you shouldn't be flying low' is silly imo - combat occurs at all altitudes. If that's your attitude then why bother having collidable buildings or even the ground for that matter?! Even if you start out at 15,000 feet, combat can degenerate to low altitudes as one party attempts to evade/escape. Being able to fly through the trees is a massive immersion killer and it makes tracking low flying bombers and fighters more difficult than it should be. Whilst there are more pressing issues with CoD, the non-collidable tree feature remains a pretty important issue imho and hopefully it will be fixed one day.

Last edited by Bounder!; 09-24-2012 at 10:02 PM.
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  #7  
Old 09-24-2012, 10:08 PM
MadBlaster MadBlaster is offline
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agree with op. i just watched the developer diary part 1 again. all that talk from luthier about the complexity of the damage model and all the messages that come up telling each specific part of your plane that is broken or damaged. it all sounds very good. yet no little message telling you that your plane just went through a tree and you are dead? somebody dropped that ball on that.
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