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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-22-2012, 01:18 AM
Harvey Krumpet Harvey Krumpet is offline
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Default Is Comms working?

To save my sanity I thought I had better ask this question, because I have been spending frustrating hours trying to get it to work.

If it is working could someone please tell me how to work it, and how to "program" keys to use it.

In my declining years I seem to dimly remember that the developers have unplugged commo....it that true?

Any help would be greatly appreciated.

Thanks
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  #2  
Old 08-22-2012, 02:11 AM
naz naz is offline
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Hi Harvey

I havent done any great level of testing but am currently flying the Sqn 609 Desastersoft offline campaign and so am using some of the comms AI menu regularly.

To cut a long story short, most of the commands available in the menu seem to work some of the time.

I can get permission to take off (after momentarily hitting autopilot on the runway for the AI to register me and then quickly off again).

I can order my wingmen/flight into different formations and separations. Although I rarely bother. It only works when they are in formation with with you at the time.

I can order my wingmen/flight to attack enemy (this sometimes works, sometimes doesn't). Most usefully I can order them to attack the target in my view screen (works most of the time).

I can never get permission to land regardless of taking the time to let every other plane land first or not.

Ground Control will give me vectors to targets and to home base when I ask for it.

That's the AI Comms I use regularly from memory. I miss being able to tell the wingmen/flight to break, rejoin, and RTB as I was able in the original IL2 series. As much as I love this game, the fact the AI Comms is not at the level of 1946 (as a minimum) is unforgivable for mine.

As far as how to use it, I just hit the tab keys and then the number keys as outlined in the menu itself. It's pretty cumbersome in flight. I used to use VAC voice control in 1946 for Comms but have not set up a profile for Cliffs as yet (been waiting for the Comms system to be fixed - properly fleshed out before taking the time to do so...still waiting)

Hope this is of some help mate.
Cheers

Last edited by naz; 08-22-2012 at 02:35 AM.
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  #3  
Old 08-22-2012, 02:12 AM
Verhängnis Verhängnis is offline
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It's never worked, unless one of the beta's changed that.
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  #4  
Old 08-22-2012, 02:24 AM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by Verhängnis View Post
It's never worked, unless one of the beta's changed that.
Some of it is working.

Desastersoft is offline and very different to online missions.

Online some commands are working. You can ask fo vectors to enemy etc and that all works. Permissions to take-off don't work.

But I will look at this today maybe to see if I can code it into online mission.

In the .cs file you can make just about anything work.
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  #5  
Old 08-22-2012, 07:23 AM
Continu0 Continu0 is offline
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So for you commands in desastersoft-campaigns are working? Not for me... only in quick missions...
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  #6  
Old 08-22-2012, 09:49 AM
regen70 regen70 is offline
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Likewise I find that commands don't work in Desastersoft. Not only that but my wingmen behave in a very odd fashion often returning to base as soon as we take off or happily flying along in formation behind me but not bothering to engage the enemy. The result is that I'm left to down a squadron of bombers while fending off numerous 109s all singlehandedly. Needless to say my missions are rarely successfull.
Perhaps I should just have them all shot for cowardly behaviour.
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  #7  
Old 08-22-2012, 11:47 AM
naz naz is offline
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Hi Fellas

Yeah, some of the commands definitely work for me but as I said, sometimes they do, sometimes they don't.

I find that quite often if I get a message from one of the wingmen to the effect of "fighters at 12 o'clock" and the like, then the commands are more likely to work...I can tell then them to attack "all" for example, or just the fighters or the target in my view (I make sure I have an enemy in my sights first) and there is a good chance they will do as I say. They actually peel off from me and make their attacks.

Actually flying full switch I've been using them to find targets in the ground clutter. For example last night I was on a free hunt following vectors from CH ... we were told enemies were close but I couldn't for the life of me find them. Then one of my wingmen made the call of enemies ahead (you can hardly hear it but the text comes up)...I then issued the command to attack bombers (or was it attack all?... I forget)...I then watched the two wingmen break off and I followed them as they led my blind self to the enemy bombers. Quite proud of myself figuring that out I was

If you get a text response after issuing a command (even if it is garbled nonsense) it usually indicates they will "attempt" to follow the order, ...in my experience anyway.

cheers

EDIT: Regen70...do go to autopilot for a few moments on the runway at the start of a mission? I think the AI wingmen not recognizing you as the lead (and returning to base) may be related to that. Its in the readme. When on the runway, I hit autopilot...wait a second or two to hear a voice (I think its from Ground Control). Once you hear a voice (or see a text message) then quickly turn auto pilot off and you should be right thereafter...the AI now recognizes you and the wingies should form up with you in the air. I'm probably not describing this very well. Apologies if you already do this but worth mentioning just in case

Last edited by naz; 08-22-2012 at 12:43 PM.
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