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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I don't think so...Even if I attack from E advantage, they just pull up and up and up, I stall, and spin for ages and thy're still climbing. They have airbrakes and afterburners and this is so ANNOYING!!!
Come on, is it only me? It's not fun, not at all. |
#2
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AI cheats... Always has always will. Get online and fight people!
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#3
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Dealership: -Go by bike" Seriously, online flying takes too much time, and sometimes I only have 20 minutes to jump in the cockpit and have a scrap ![]() |
#4
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I noticed this, I couldnt catch defiants in a 109r
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#5
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#6
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They also fire guns in 60 second bursts and never run out of ammo.
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#7
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No matter how good the AI is it's never going to be as realistic as fighting actual humans.
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#8
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__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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AI could be as good or better than humans. Just fly the BOB II WOV latest patched version. The AI was worked on continuously for several years by Buddye. Human behavior is not that difficult to predict using probabilities for initiating actions of AI pilots in the software. The AI aircrat must be constrained equally with human pilots. There must be parity in performance of the aircraft of each.
Ai will have to be bound by the same aircraft performance as the human pilots. There can be no "bat turns", exceeding dive speeds, excessive climb speeds, and superior shooting abilities. That is a start to producing a competent programming for AI. The Online game was always the ticket for more realistic flying, except it becomes boring flying furrballs. Yes, flying against other humans is better compared to AI pilots. Yet, the humans don't want to take the necessary time and make the efforts for building competent mission scenarios. There have always been a few, but mostly just fly and shoot Online servers. All the additional and complex programming for AI performance and a competent mission builder are too much work for developers. AI performance improvements are a trial and error kind of thing, and it can take years of work like Buddye did on BOB II WOV to really get a superb AI performance programmed. Sadly, the BOB II WOV is limited by the programming code. It is a sim that is about 15 years old now. Computer technology and software has advanced far beyond those days. The scripting in the COD mission builder may be the answer, but without a competent AI performance it will just be half done. Two principal requirements for Offline game are competent AI and Mission Builder. IL2 barely had either. |
#10
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In terms of control and game mechanics, yes.
Tactically, no. Not without cheating. Humans can learn and adapt in a way that AI really can't, and air combat is an extremely difficult problem to solve. You could make an AI that would be able to reliably hit deflection shots at extremely long ranges and fly with 100% control coordination and optimal throttle/prop pitch use etc. There are some games at which humans will always excel. Last edited by CaptainDoggles; 08-16-2012 at 11:24 PM. |
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