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Mods King's Bounty: Crossworlds Mods |
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#1
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I'm pleased to announce the first alpha release of the Heroes of Might and Magic 3 Tomes mod / micro / mini expansion for Crossworlds!
Note that this mod is in the first stage of its alpha development and as such there are no real changes to the game, yet. In fact, this first release is very meager, but does fix a couple of key game bugs / errors:
Installation:
I'm still playing The Legend and any ideas that come from the AP / CW development may be rolled into my HOMM3 babies mod. Feel free to post here with respect to bug fixes, etc. that you'd like me to fix, as this topic is going to be for the first stage of the alpha development process and as such, I want to fix bugs and errata in the game files before I start adding new content (and new bugs). Also, since I'm going to try to release frequent updates, the files changed from update to update should be small and therefore if you are interested in learning how to mod, then this will be perfect for you since the file set will be small and you can ask questions about how the changes were made, etc.. Thanks for participating in the alpha development of this mod! /C\/C\ P.S. By the way, click for for the forum topic for the AP Alpha. ![]() ![]() A newer update is available below... Last edited by MattCaspermeyer; 07-21-2012 at 07:03 AM. Reason: Added information about TEMPLATES.LNG |
#2
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Just another minor update.
This has to do with the fact that Droids are golems and so the Paladin Prayer would not work on them because of this. Now it has been changed such that the Paladin Prayer works on golems as well and so now the description for the skill is accurate. More details: Files affected:
![]() ![]() A newer update is available below... Last edited by MattCaspermeyer; 07-21-2012 at 07:02 AM. Reason: Added information about TEMPLATES.LNG |
#3
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some screenshots would be nice
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#4
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What would you like to see?
There's really not much to show, yet - I could post a screenie of the Ball of Lightning now working if you want to see it, but that's about it. I can't really show you the Paladin's Prayer working on plants because that is hard to capture... So here's a screenie showing that the Ball of Lightning descriptions now work... /C\/C\ Last edited by MattCaspermeyer; 09-02-2012 at 05:02 PM. Reason: Uploaded a better picture... |
#5
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I've run into a problem with Crosswolrds and TEMPLATES.LNG inside the KFS file. It seems like it is not reading the file inside of the KFS archive right now for some strange reason that I can't figure out yet.
I don't have this problem with The Legend or Armored Princess, just Crossworlds. So if you've downloaded my alpha version (either version) of the mod, please extract TEMPLATES.LNG into your Orcs\mods folder (it is inside mod_homm3_tomes_cw.kfs). In the next update, I'll simply have this file by itself in the release so that you can extract it (along with the KFS's) into the mods folder. I'm not sure why this doesn't work in Crossworlds; if anyone has some insight please let me know - thanks! /C\/C\ P.S. The screenshot in the previous post was taken with TEMPLATES.LNG extracted to the mods folder. |
#6
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#7
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The next update of the H3T mod is available!
Here is the list of changes: Version: Alpha 2012-08-18 -------------------------
For Gizmo, I think this AI will end up working better than what I implemented in my H3B mod. Let me know how this works - it should be significantly better than the stock AI. Also, I probably won't do any more Gizmo changes until Alpha Stage 2 (i.e. Resurrection; variable charges, initiative, and action points; dispell enemy spells, etc.). Also, with respect to the files changed, you can see that I'm going to attempt to implement all my updates and new content in "h3_*.LUA files, where the * corresponds with the file that the unmodified function is located in - this is so that I change as few as the original CW LUA files as possible since there are issues with them that I posted here: http://forum.1cpublishing.eu/showpos...50&postcount=7. Also, this will make updating or using my mod with other mods or expansion packs (i.e. WOTN) easier. You'll note that most of the LUA file changes were just moving the changes from the original LUA files to there "h3_" counterparts. By the way, I just finished by CW game and will be noting some observations in my other forum topic... Thanks for trying out my mod and please provide comments! ![]() /C\/C\ The mod can be downloaded here: Last edited by MattCaspermeyer; 08-21-2012 at 02:29 AM. Reason: Added File List Changes and Explanation |
#8
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#9
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On Gizmo subject i must say that it worked great in HoMM3 babies mod for KB-tL, AI for it was improvement on old version. But it could get a bit out of hand if upgraded to max 90 rage cost / 1750-5000dmg / 3000heal / act as 3rd lvl dispell / 9 speed and initiative / 3 rest / 150 exp. Since in AP/CW Gizmo is spell. I hope you rebalance it some, but keep it useful with your changes from tLegend.
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#10
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This is going to be the "fun" part of the Gizmo development down the road, but don't worry, I'll carefully implement spell Gizmo versus rage ability Gizmo from TL and I'll make changes based on feedback, too! ![]() /C\/C\ |
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