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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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what id like is to do a head on rewind 20 seconds and try agin till i get bored
i think many people would apreciate this feature talking of time compresion i was wondering if it would be posible to control the plane at lets say 32x? it must be posible to control because some day crafts will go low at 500x32km/h and theyll have to be controlled maybe dumping the controls with a huge filter and reducing the range think about it you could croos that atlantic in 20minutes hang around in ny and be back in another 20 minutes |
#2
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That would be great when viewing tracks and making movies.
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#3
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for replay it might be okay, else its arcade (insert coin to continue).
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#4
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I can see it as a useful tool. It's a pain in the buttocks to reload a track just to analize your shooting and flying habits. It would be ever so much more convenient to hit a replay button and watch the last 15 or so seconds of flight. This way you can view whether your angle of attack was correct..... whether you shoot so your ammo converges on the enemy.... and to see where the enemy came from so you can learn more. I don't see this as being done for online play of course.
GTR has this feature, and it really helps you to analize your ability to enter your turns more effectively. This being a flight sim with far more power needed to run the engine I don't think this could be implimented accurately. Someone far more in the know can comment on that. Rereading raaaid's post We're talking two different ideas. LOL! If I understand you correctly raaid, you want this option so you physically REPLAY the last 20 seconds of the game like the first 20 seconds never existed, thus possibly changing the outcome of the original 20 seconds. Last edited by Robert; 04-26-2008 at 05:19 PM. |
#5
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This could also be very useful as a training mechanism.
Imagine a mission that started with the player in a firing position. After they make their run the mission would rewind to the point before the attack. This way new players could rapidly improve their marksmanship. One could even have a mission generator that set up different kinds of shots (eg. 45 degree deflection shot while at 220kph in a P-51 vs. attack from a 10 degree heading offset, and from 200 metres height advantage in a Yak-9). |
#6
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I think that both raaaid's and Robert's ideas are good.
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