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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-25-2008, 08:25 PM
BG-09 BG-09 is offline
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Default Pilot controlable by Joystick after bailout - run left, run right...

Hi all,

It will be good while You are falling down with Your parachute fully open, to be possible to control the parachute to go slightly left or right. Why? Because some evil pilot will shoot You from the air. But the nightmare is not over yet...You touch the ground successfully, you trow your parachute away...but you are still in huge danger - this same bad guy is trying to soot you on the ground! Here he is coming in deep turn trying to to shoot You like sitting duck! Now you can run forth with your joystick fully lean forward or you can run in zig-zag when you lean the joystick left and right and slightly forward.
The bad guy is coming even closer trying to cut your head with propeller but You succeed to evade the blade of the propeller changing the direction of your run...bullets are digging grass and soil around you but you are still running left and right...and finally the air bandit gives away and flies away. So You are saved!!! Thanks to this new function which I hope Oleg will implement in to the Battle Of Britain.

BG-09

~S!
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  #2  
Old 04-25-2008, 10:16 PM
Former_Older Former_Older is offline
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Making the flight sim into a first-person thrill ride...

been discussed for years. Until we have a much better sim than perhaps even SoW:BoB will be, then I do not want this.

SoW:BoB has shown many brilliant sides of itself...it also shows what is on my opinion poor concept in areas; things that still shackle it into a grey area, much like Il2 found itself, because it misses the mark on a few elements that really will take it from "hugely fun" to "a better simulation". And until that "better simulation" happens, making first person ANYthing is not what I want to see

One one hand, downed pilots did not tun into Indiana Jones, no matter HOW fun that idea is. I know your idea is to just Survive, but that limited scope of first person play is so restrictive it's not even worth doing if you ask me. But realistically, the situation you describe is of limited value other than simple novelty...and anyway, you can't influence how these parachutes descend like modern parachutes...I have read accounts of paratroopers reportedly 'steering' their 'chutes... I don;t know what to think about it. Did they do it, did they think they did it...I don't know. Regardless of that being true or false, these are pilots, not trained airborne troops They didn't do much 'chute steering. They did "oscillate" (swing back and forth), to avoid being shot in their parachutes however; Bert Christman used that technique to avoid death on one occasion but it didn't work the next time, unfortunately

On the other hand, anything that takes away from the concept of making a better combat light simulation is out of the question in my opinion. How does this idea make a better flight sim? It doesn't, not to me It might make a better game, but that's turning aside from the concept of what the combat flight sim should be about. We aren't talking about the next blockbuster console shooter.

If it doesn't promote a better combat flight sim, then I don't want to see it. "Immersion"? That's a weak argument here, I'm afraid. This is about as "Immersive" as bailing out, landing behind enemy lines, and stealing a tank

Fun yes. Makes for a better flight sim no, in my opinion. I just don't much care for this until many neglected aspects of flight simulation are addressed
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  #3  
Old 04-25-2008, 11:55 PM
CRO_Adriatic CRO_Adriatic is offline
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Quote:
been discussed for years...
...and it will be until we don't get some kind of it...
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  #4  
Old 04-26-2008, 09:37 AM
Bobby109 Bobby109 is offline
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Being able to control the bailing out process a little better would be good. Flying level, open the canopy on the 109 and have it be blown away in the wind. Undoing your harness then inverting the plane and just fall out of it.

Hartmann did it like this at the end of the war, He had 8 Mustangs on his tail and in a long struggle he avoided being shot down, then the fuel warning light came on and he had to ditch. Not enough fuel to land but that wasn't exactly something he dared to try even if he wanted to. He feared being shot in his chute, but the American pilots waved at him when they passed.
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  #5  
Old 04-26-2008, 10:50 AM
Vigilant Vigilant is offline
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Nice story about Hartmann Bobby

I say forget about the chute control, let them use a P-38 revolver or a Luger
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  #6  
Old 04-26-2008, 01:02 PM
BG-09 BG-09 is offline
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Quote:
Originally Posted by Former_Older View Post
Making the flight sim into a first-person thrill ride...
One one hand, downed pilots did not tun into Indiana Jones, no matter HOW fun that idea is.
It is good to survive! Why should You fight and fly if not to survive? Immersion will be enough good. And we all know that flack guns have nothing in regard of flight simulation, even trains and ships have nothig common with flight simulation...I really liked this "....Indiana Jones..."!

Ha-ha-ha-ha!!!

~S!
BG-09
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  #7  
Old 04-26-2008, 01:13 PM
Former_Older Former_Older is offline
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If that's the argument, then we already have surviving: you fly, you can get wounded and die, you can bail out and have the chute shot and fall to your death, you can land in friendly territory and be saved or in enemy territory and be captured. So we already have surviving

Like I say, this is not a bad concept. But it doesn't advance the flight sim, it's a novelty. It's immersive in your opinion but I don;t see it that way

Not a bad idea, just not what I think should be implemented into a flight sim, because of it's extremely limited scope- you bail out, and then you run away. If they do it half-assed, then it's just a moving camera. Then it's almost worthless. if they do it right, the player interacts with everything on teh ground. Sounds great, except that this does nothing to make the flight sim better and is losing sight of the entire idea- to make the best combat flight sim. Running on the ground does not make the flight sim better That's my point. if Oleg is spending time effort and money on making flak guns and trains and tanks interactive, then he's wrong to do it unless the myriad of details pertaining to flight that are missing in his sims to date have been addressed. For example:

No photos in briefings? No re-arm and re-fuel? No worries about O2 running out? Icing? Plug fouling? Poor quality fuel? Hypoxia? Ammo mix? Ground effect? Fuel tank selection? Radio frequencies and failures?

Those examples have something to do with flight sims. Running around on the ground because somebody may eventually chase you after you've bailed out? In my opinion that doesn't really have to do with the flight sim- see what I mean?

It may make a good game feature, but it doesn't contribute to a good flight sim

Last edited by Former_Older; 04-26-2008 at 01:21 PM.
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  #8  
Old 04-26-2008, 11:10 PM
BG-09 BG-09 is offline
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Well, Former_Older, I agree fully with you...Oleg have much more important things to do about flight...but it will be good to have chance to escape from some vulture, isn't it?

Regards!

BG-09
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  #9  
Old 04-26-2008, 11:24 PM
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brando brando is offline
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Quote:
Originally Posted by BG-09 View Post
...but it will be good to have chance to escape from some vulture, isn't it?

BG-09
Actually I think this move would be more likely to promote chute-killing than deter it. As mentioned above, these old-fashioned chutes were barely controllable at the best of times, and excessive pulling was more likely to cause air to spill than control direction - apart from straight down a la Roman candle. But give the opposite side a reason to attack, like arming the pilot with a pistol, and they will attack, just to prove a point.

B
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  #10  
Old 04-27-2008, 03:47 PM
virre89 virre89 is offline
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The thing is, this is un-necessary it's after all a flight sim and main focus should be making it a gr8 and realistic flight combat game with all efforts pointing towards that.

Having players running around on ground just seems stupied to me, then you can start asking why not vehicles and more more more until you've The Sims , Cod4 , Red Orchestra, Battlefield and IL2 sturmovik combined.

I think enough is if you could make effect the decent to ground and also controll pilots on airports that could be cool and immersive.

Another negative with controlling them on the ground is that it dosn't really happen much in a flight sim world which is so huge as soon as the player touches down on ground i dare to say NO ONE will ever spot him again..
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