![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() |
#2
|
|||
|
|||
![]()
and what about that
|
#3
|
||||
|
||||
![]()
yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed. |
#4
|
||||
|
||||
![]() Quote:
Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty! B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat. ![]()
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#5
|
|||
|
|||
![]() Quote:
As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time. But I really do hope they're there. ![]() |
#6
|
|||
|
|||
![]()
Last summer Luthier mentioned they hired a specialist in human animation. Hope he is still there and kicking
![]() |
#7
|
|||
|
|||
![]()
wow, DCS Mustang's canopy is powered by rocket fairies..
The canopy release mechanism doesn't shoot it in the air like that, it's just a spring release, the slipstream does the rest. |
#8
|
|||
|
|||
![]() Quote:
I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly. This is a reason Oleg did not want to put a pilot's body into cockpit. |
#9
|
|||
|
|||
![]() Quote:
@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn?
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 Last edited by albx; 05-05-2012 at 09:25 AM. |
#10
|
|||
|
|||
![]()
Not only for for every position but for every different cockpit it should be different if we do not want hands and legs go through cockpit textures, etc.
|
![]() |
|
|