![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Hi folks,
I thought I'd start a little discussion about comparing different games trying to represent the same aircraft. If this topic is inappropriate or in the wrong forum, feel free to delete it. I'm not trying to start a flame war or trying to prove if a game is better than another one. Just here to discuss about people's opinions of what each game does best, considering all aspects of the sim and aircraft. A2A Sim: CloD: Which sim do you think better represents the Spitfire? For the engine sound, I don't know why, but I prefer the A2A sound. Graphics-wise, my vote would go for CloD. What do you guys think? Do you have any experience to provide information about which flight model seems the most realistic? |
#2
|
|||
|
|||
![]()
Engine sound? Never sat in a Spit with the engine running, so how would I know?
Same goes for the flight model - how would I know, never flew one of those things. |
#3
|
|||
|
|||
![]()
We can still compare with real-life footage, if we're talking about the engine sound.
|
#4
|
|||
|
|||
![]()
CloD A/C looks better
Ground/ terrain in A2A looks better Can't tell anything about performance comparisons from videos, and I've only played CloD, not A2A |
#5
|
||||
|
||||
![]()
I like them both very much. Completely different approach to the simulation, obviously, but as for representation of the actual a/c, A2A is the winner (mind you I have paid same amount of money for this single add-on as for whole Cliffs of Dover), but as for combat aircraft - you know what I mean
![]() They both feel alright, quite similar in fact. Like a Spitfire. Early one. Lovely stuff. I disagree with the terrain though - unless you buy and install some 3rd party stuff (OrbX), the FSX world looks quite awful. CloD is much better, but obviously represents smaller area. I was wondering about one particular detail in both sims - Boost to RPM relation is slightly different and I was wondering which one is closer to the real thing. I'd say that in this particular case, 1C got it better than a2a.
__________________
Bobika. |
#6
|
||||
|
||||
![]()
How do you get the zoom in and out to work like that in the second video?
|
#7
|
|||
|
|||
![]()
It depends what you like to do in a sim. If you want to click tons of buttons and fly the thing to the book by yourself offline, the A2A sim is for you.
If you like air combat and blowing stuff up (me), CloD hands down. Damage model is insane not to mention flying online against other real people |
#8
|
||||
|
||||
![]()
Horses for Courses. I love flying the A2A Spitfire and the FSX-adapted English Electric Llightning in FSX. I love the air combat in CoD.
Right now I have to say the A2A FM and general feel is an easy winner. But it can't shoot down 109s ![]() I use photo secenery in FSX with Autogenerated scenery off (trees, buildings etc). Above a couple of thousand feet you wouldn't know and I set Forest Off on CoD, it doesn't have any value except to allow targets to hide and I don't generally fight that low down anyway.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-24-2012 at 08:23 PM. |
#9
|
||||
|
||||
![]()
I have both. Not sure it's appropriate to discuss a competitor's product on the 1C Forum. That said, it's a bit of an apples to oranges comparo IMHO in that one is a game that's continuing to evolve and the other (A2A) is a study sim with huge detail but with the combat detail removed (weaponry and battle-damage modelling).
I've found both fun and educational.
__________________
|
#10
|
|||
|
|||
![]() Quote:
I just like to compare for the sake of... well, fun, that is! @Kestrel: For me, it depends of my mood. I developed a taste for flying and blowing stuff up, although some other sims just fascinate me because of things like engine management, flight physics (geek & proud!) and authenticity. DCS games, for instance, are not that much about dogfighting. It's more about knowing the aircraft and its megatons of complex avionics and systems, how they work and their use during flight. Although, I'll give you that, nothing beats the adrenaline rush you have when performing multiple flying scissors on Il-2 '46. That's all the thrill of WW2 combat sims, in my humble opinion. Last edited by Charly_Owl; 04-24-2012 at 08:20 PM. |
![]() |
|
|