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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).
http://www.il2bugtracker.com/issues/51 The more votes, the sooner we will get it. Many Thanks |
#2
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Please do it, registration takes less than a minute.
Also if some of you want to fly a COOP-style mission in a dynamic war environment of ATAG server please write your opinion on my suggestion in ATAG thread http://forum.1cpublishing.eu/showpos...postcount=1583 |
#3
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Only 38 thumbs up so far?!
We`d need to prove that most squads look for this feature. A wider spread of this problem is needed to cause Luthier`s attention. |
#4
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Only 2-3 people tested Banks COOP lobby within several months and provided any bugreports or showed interest for its improvement in his thread ![]() Looks like forum talk and actual steps people make are very different. Last edited by Ataros; 04-16-2012 at 11:04 AM. |
#5
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The old system is simple, self explanatory and works without overcomplicating the game. Until they release a stable platform with a simple general GUI and some instruction manual on how things actually work many will not bother even setting up their controls due to exploding temporal lobes. But yes report the request at bug tracker and hope someone sees fit to implement the GUI for CooP's. ![]() Last edited by KG26_Alpha; 04-16-2012 at 11:21 AM. |
#6
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I think I said in a previous thread but my worry is that when the patch comes out we are still left with a fully working game engine rather than an actual game. The ability to run IL2 style CO-OPs would be one of the biggest improvements to the sim and would IMHO signal the end for IL2 as the leading WW2 simulator. I am one of two people out of 7 or 8 of us that probably read these forums on a regular basis. The rest just gave up and went off to play other games. When the sim is fixed they will return but it will require more than a performance patch for this to happen. |
#7
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as a former member of a team that run several COOP wars in Il2 ( the VOW series), my experince is that the majority of players "just" want play and dont bother to handle overcomplex issues....
i would say this is understandable with the limited time most players have for this hobby. |
#8
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__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#9
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As it has been said already ,the whole game is being worked on so it is better to report issues and requests now than just sit and do nothing ,if anything is done for the Coop Gui I expect it will be done in the sequel so backward compatible for CloD.Yes there are work arounds but us Co-opers would like some aspects of the originall Coop GUI . Like Car Guy said"What is so wrong with transitioning a well placed and popular concept to a new game ? " It suits us people who use it . We have heard all the for and againsts or we already have it kind of postings all over the forums but this thread is not about that .For someone to request some info on how Coops ran,fair enought before they decide if they wish to vote or suggest additional features for everyones benefit . I write Coops in iL2 and have done some Dogfight missions too and I have plenty more from all kinds of scources . I only realy want to write and run Coops on actual real terrain,ie UK or France in CloD and would like to see the studders FPS issues and crash issues resolved before I do . Meantime I have started a series of scripting lessons as I can see this will add to the Missions even though they can still be wrote without them ,but when we had a system that worked it seems crazy to have to write scripts to add the functionality we already had for years in the original series. I shall start soon on some templates for groups and gun positions in the FMB for the Allied side as there are not many about as yet to download. |
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