![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I was wondering wether there will come some new bosses
or some recycled ones or none at all xD and preferably what amount of bosses will aprox appear in WOTN? I hope there will be more than KB:AP since BOS fights are fun to do and more challenging and less grinding that killing all wandering stacks and maybe implement some dual boss battle where u will have to fight of vs 2 bosses at the same time (A) epicness ![]() |
#2
|
|||
|
|||
![]()
oh yeah, two bosses simoultaneously would be epic.
|
#3
|
|||
|
|||
![]()
If by epic you mean epic pain in the butt... sure.
![]() Can you imagine dealing with resurrecting everything for no-loss?!? ARGGGH |
#4
|
|||
|
|||
![]()
Resurrecting ?
Solution : dont lose units ![]() Joking aside, it would be nice to have at least some kind of comparing with other players : something like death match , you and friend got same gold, runes, and unit pick and spend you`re resources and then fight to try each other strategies . . . No matter how hard you set game, AI is still predictable ![]() |
#5
|
|||
|
|||
![]()
Yes I can, but because I don't play no-loss I don't care. It would still be epic. Fighting 2 bosses simoultaneously and not losing 1 single unit is wrong game design for me.
|
#6
|
|||
|
|||
![]()
The game should be impossible to finish without losses. In fact, there should be a lot of losses so players would have to use also weaker units in lack of better units.
|
#7
|
|||
|
|||
![]()
@Toturo I cant agree with you on this. Almost every game ever made have more than 1 way to be played. So going through playing casual : with losses, trying other strategies/builds . . . Here many ppl talk about no loss/impossible and they ideas, and more than that number rummage around reading and using that information for their game. So far i think normal/hard difficulty players mostly post their questions, and when they encounter problems like i started. But impos diff players posts new ideas, and build options, challenges . . . So no loss is just personal choice , not obligation.
And you`re idea that player have to use weak units, why is there resurrection/revive/dragons and other things that make no loss possible. Even no loss/impos players have problems going through game with absolute no kiting/SGscanner and working only with things on you`re disposal. |
![]() |
|
|