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#1
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Hi, there is my cuestion.
I create a scrip to launch message wen a 1 objetive is destroy. But how can i launch test message if all target all destroyed?. There is my scrip Quote:
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#2
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There are different approches to this problem, in these i use a counter
Code:
using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { const int MinSubMissionsforBlueSuccess = 2; //two Objectives successfull to win this Battle int BlueMissionSuccesses = 0; public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); AiAction Action = GamePlay.gpGetAction(shortName); if (Action != null) Action.Do(); if ("calaiscompleto".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("objetivo este de calais completado"); GamePlay.gpGetTrigger(shortName).Enable = false; GamePlay.gpGetTrigger("dunkerkecompleto").Enable = false; BlueMissionSuccesses++; // Added } if ("dunkerkecompleto".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("objetivos este de dunkerke completado"); GamePlay.gpGetTrigger(shortName).Enable = false; GamePlay.gpGetTrigger("calaiscompleto").Enable = false; BlueMissionSuccesses++; // Added } if (BlueMissionSuccesses >= MinSubMissionsforBlueSuccess) { GamePlay.gpHUDLogCenter("Blue Win!"); } GamePlay.gpGetTrigger(shortName).Enable = false; } } |
#3
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Thank.
I go to test it this afternoon. |
#4
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Hi Kodiak.
Frist thx for the scrip Second. I have a problem. When I destroy frist target, message target destroy run well, but wen i destroy second target, no appears message on screen and not show blue won. ![]() |
#5
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Hm seems a it's a problem with the trigger, can you show me your mission please?
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#6
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I solved it, and add a new condition to red won message.
Code:
using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { const int MinSubMissionsforBlueSuccess = 2; //two Objectives successfull to win this Battle int BlueMissionSuccesses = 0; public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); AiAction Action = GamePlay.gpGetAction(shortName); if (Action != null) Action.Do(); if ("centro".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("centro completado"); GamePlay.gpGetTrigger(shortName).Enable = false; BlueMissionSuccesses++; // Added } if ("grupo2".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("grupo2 completo"); GamePlay.gpGetTrigger(shortName).Enable = false; BlueMissionSuccesses++; // Added } if ("tiempo".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("red win"); GamePlay.gpGetTrigger(shortName).Enable = false; GamePlay.gpGetTrigger("centro , grupo2").Enable = false; } if (BlueMissionSuccesses >= MinSubMissionsforBlueSuccess) { GamePlay.gpHUDLogCenter("Blue Win"); } GamePlay.gpGetTrigger(shortName).Enable = false; } } Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Map BattleArea 0 0 40960 40960 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] Power 3.000 0.000 0.000 BottomBound 0.00 TopBound 1500.00 GustPower 5 GustAngle 45 [splines] [AirGroups] BoB_RAF_F_FatCat_Early.01 [BoB_RAF_F_FatCat_Early.01] Flight0 1 Class Aircraft.SpitfireMkIIa Formation VIC3 CallSign 26 Fuel 100 Weapons 1 Scramble 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_RAF_F_FatCat_Early.01_Way] NORMFLY 19904.00 23573.33 500.00 300.00 NORMFLY 24320.00 29823.10 500.00 250.00 LANDING 25664.00 30143.10 500.00 250.00 [CustomChiefs] [Stationary] Static5 Stationary.Austin_K2_Ambulance gb 19573.80 20469.03 0.00 Static4 Stationary.Austin_K2_Ambulance gb 19631.32 20529.08 0.00 Static3 Stationary.Austin_K2_Ambulance gb 19691.38 20571.60 0.00 Static2 Stationary.Austin_K2_Ambulance gb 20438.89 20873.56 0.00 Static1 Stationary.Austin_K2_Ambulance gb 20433.95 20898.26 0.00 Static0 Stationary.Austin_K2_Ambulance gb 20433.95 20922.96 0.00 [Buildings] [BuildingsLinks] [Trigger] paso TPassThrough 5 2 24309 24881 1250 grupo2 TGroundDestroyed 33 19641 20530 300 tiempo TTime 300 centro TGroundDestroyed 32 20431 20894 100 [Action] paso ASpawnGroup 1 BoB_RAF_F_FatCat_Early.01 [BirthPlace] BirthPlace_0 1 24000 24597 0 16 1 1 . . . BirthPlace_1 2 23023 21822 1000 5 1 1 . . . [BirthPlace1] Aircraft.Bf-110C-7 Aircraft.Bf-109E-1 Aircraft.Ju-87B-2 Aircraft.Bf-109E-4 Last edited by melasuda; 03-28-2012 at 06:49 PM. |
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