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Pilot's Lounge Members meetup |
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#1
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![]() thi sample, binaural, is the most natural ecolocation of sounds since they come from the outside of the head at the natural disatnces youre fooling your brain into make him think youre really there this kind of sound also produces a pleasent effect known as asmr by the echolocation of close sound, you can feel that with the wind, thats what you feel in a haircut and why getting a haircut feels good, youre genearting dopamines and endorphines just by liestening to the wind in the cockpit also the natural echolocation of several sounds at the same time in natural way its an exercise for your brain in which youre using both hemispheres in sync which exercises your corpus callosum which interconnects both hemispheres and increases brain irrigation what we got instead: classic stereo sound is made to listen with big speakers, if you listen to it with headphones as 99% of people the echolocation appears to come from the inside of your head so your fooling your brain into believing you went nuts and you think youre a wwii fighter with sounds coming from inside your head so lets demand that binaural clip to become stardand myself i really dont mind since i have 777 headphones which trnasform stereo into binaural but its a matter of principles not accepting crab next chapter: why singers use mono mics with two channels but actually mono since both channels are in the same spot
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#2
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I'd rather have the new sounds w/o binural effect than the old sounds with binural. Maybe they are planning on adding this to the newer sound engine down the road?
Hopefully added sounds will be in the next patch, that's what I'm looking forward to the most besides the fps boost. |
#3
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Ecolocation???
With 1000-3500 HP noisy engine one meter behind... Please disable sound radar as always is promised, i forgive CTD (if solved) etc, etc... but the bad bug in il2 remain in COD. |
#4
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My two cents. |
#5
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The worst thing to get cut from the game are the amazing fresnel reflections. They were incredible and added SO MUCH to the game. Why couldn't they have become optional rather than being completely taken away?
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#6
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That clip must be from the original version of CoD when it was released last year. Look at the bouncing tachometer needle -- the authentic mechanical version before it got "dumbed down" to the steadier non-authentic electrical tach based on "fans' complaints"!
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#7
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![]() Quote:
Good call Snapper ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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Well....this thread sorta went in one ear and out the other...
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#9
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This !! :
Quote:
![]() We loses some things with the "fans" complains and others things in the optimization try in the old graphics engine, like the exhaust muzzles in others planes (there exhaust muzzles in the player air plane only) I hope you guys are taking notes for a strike back ![]() About the binaural sound ... Im not sure but I think that there a problem of compatibility with the extended surround systems, it only work on stereo settings, maybe is that why it gets dropped. Last edited by Buchon; 03-07-2012 at 03:16 PM. |
#10
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BS ! A lot of research was done to eradicate the unrealistic BS bouncing tacho. Research included talking to current spitfire pilots using RR Merlins (Mechanical Direct drive tachos) and Packard Merlins with Electrical drive tachos. In addition the relevant Maintenance engineers were talked to. In all cases both the pilots and the engineers stated unequivocally that little or no Bounce occurred in either of the systems..... This was the reason it was removed. |
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