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  #1  
Old 01-30-2012, 10:04 AM
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klem klem is offline
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Default Memory Leak

I am wondering about the nature of this memory leak. In a utility I have called Membooster, which optimises memory to recover isolated unused memory, I see two things (also it can be seen in Task Manager). On the one hand the memory usage creeps up with time but I also see a quick 'ramp up' of memory usage over a minute or two, about a 40 degree slope, before it drops vertically back to what it was. I can't find a consistent cause for this.

Is anyone else seeing this 'ramping'?
Does anyone know if it is the game or some other service?

I also tried Gamebooster to close down unecessary services but it still happens.
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  #2  
Old 01-30-2012, 10:10 AM
FG28_Kodiak FG28_Kodiak is offline
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.Net has a Garbage Collector, this tries to free Memory if possible. So what you "see" is the Gabage Collector in Action, i think.
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  #3  
Old 01-30-2012, 11:49 AM
SEE SEE is offline
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On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
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  #4  
Old 01-30-2012, 11:56 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by SEE View Post
On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
+1 apart from the odd random crash by having my setting reduced to medium I can fly for a lot longer before CTD
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 01-30-2012, 06:18 PM
icarus icarus is offline
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Quote:
Originally Posted by SEE View Post
On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
+1

After fitting with a 3 Gb vid card I saw the memory usage creep up to over 2.5 GB!
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  #6  
Old 01-30-2012, 08:32 PM
priller26 priller26 is offline
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I must be incredibly lucky, to date I have not had a single CTD, with over 33 hours flown.
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  #7  
Old 01-30-2012, 08:45 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by priller26 View Post
I must be incredibly lucky, to date I have not had a single CTD, with over 33 hours flown.
Online? The crash is only a multiplayer bug!
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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  #8  
Old 02-03-2012, 05:51 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
.Net has a Garbage Collector, this tries to free Memory if possible. So what you "see" is the Gabage Collector in Action, i think.
I think so too. People should not put too much attention to spikes of memory usage, because garbage collector does not free the memory the moment it becomes unused, it does free it when it thinks it is good time to do that.
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