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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-16-2008, 04:05 AM
Aullido Aullido is offline
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Default G-Load info

I am not sure if it has been talk about this before, I did a search before posting.

Can you include the g-load on the speed bar?. It is not like turning the cockpit like a modern jet HUD, but g-loads are feel by the pilot and we don't have any feedback.

I think it will useful for better energy manouvering and learning how much you need to pull the stick.

Thanks.
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  #2  
Old 03-16-2008, 05:31 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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I think black outs & red outs explain g force & negetive g force pretty well no need for scale really.
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  #3  
Old 03-16-2008, 08:50 PM
QuietMan QuietMan is offline
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Quote:
Originally Posted by Snuff_Pidgeon View Post
I think black outs & red outs explain g force & negetive g force pretty well no need for scale really.
how long do you have to hold how many g to black out?

QuietMan
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  #4  
Old 03-16-2008, 10:21 PM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Talking

Quote:
Originally Posted by QuietMan View Post
how long do you have to hold how many g to black out?

QuietMan
"If a force form 4 to 6 G is sustained for more than a few seconds, the resulting symptoms range from visual impairment to total blackout." In game you have a gradual blacking or redding out, so no need for a scale.

Last edited by Snuff_Pidgeon; 03-16-2008 at 10:55 PM. Reason: >
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  #5  
Old 03-16-2008, 11:31 PM
IvanK IvanK is offline
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P47 and P80 have G meters.
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  #6  
Old 03-17-2008, 04:56 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
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Physiological; short and overweight, high blood pressure, you can really crank the G on....

tall marathoner with low blood pressure....your out like a 20W bulb connected to 220 3-phase...

plus if its something you do everyday your body also compensates and develops tolerance.....remember arteries have muscular layers....

then its the amount of G that the platform can sustain some modern aerobatic aircraft can generate an enormous amount of G but are unable to sustain it for a punishingly long period of time.

Modern day fly-by-wire combat aircraft have computers that limit G loads, how fast they are generated and how long they are sustained....I suspect that if one were to "tweak" the computer the airframe could produce some really debilitating amounts of G....I mean a really bad case of hemorrhoids(not the worst thing to happen but still)....ouchie....

Aviation physiology is really interesting, actually physiology in itself is fascinating that is why I am in healthcare.
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Last edited by II./JG1_Wilcke; 03-17-2008 at 05:04 PM.
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  #7  
Old 03-21-2008, 02:12 AM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Snuff_Pidgeon View Post
"If a force form 4 to 6 G is sustained for more than a few seconds, the resulting symptoms range from visual impairment to total blackout." In game you have a gradual blacking or redding out, so no need for a scale.
No, not really true... I went up in a aerobatic plane and did sustained 6 g turns according to the cockpit Gee meter (not like minutes, but it wasn't that hard to take, and it was my first time experiencing it).. yea, it felt funny, and my arms and head got real heavy, but there was no risk of blacking out any time soon. Google on it, and people can take quite a bit more. Anyway, the game simulates (oversimulates?) that pretty good anyway as you mentioned.
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  #8  
Old 03-21-2008, 05:57 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
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Quote:
Originally Posted by Spinnetti View Post
No, not really true... I went up in a aerobatic plane and did sustained 6 g turns according to the cockpit Gee meter (not like minutes, but it wasn't that hard to take, and it was my first time experiencing it).. yea, it felt funny, and my arms and head got real heavy, but there was no risk of blacking out any time soon. Google on it, and people can take quite a bit more. Anyway, the game simulates (oversimulates?) that pretty good anyway as you mentioned.
Agreed, and with a daily dose of 6G's the body will physiologically adapt....really when the grey begins and you loose the color its just the airplane telling you to "let go of the stick dummy". I really don't know how I would implement this in a flight sim. I feel that some elements are realistic in IL-2 but others are rather....for the lack of a better word....unexplainable....I guess I would have to ask the developer what his rationale was for that...but then again. Time to move on.
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