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#1
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Hi Pilots,
![]() have a Question about the Bf109 and Mixture. Is it realism that the Bf109 haven´t a Mixture Lever. I fly the Bf109 with propeller pitch and flaps, at the online gaming, to fight real. So i miss every Time the Mixture lever in the Bf109, to control the Petrol Mixture in 10000 feet ( 3000 Meter ) altitude. ![]() Each real Engine will got in trouble, when the Plane reach a particular altitude. The Mixture will be to rich and the Engine will be flooded and die off. Can it be that the original Bf109 haven´t a Mixture Lever? I cant believe it? ![]() So i am right, or is it a falsity? ![]() By the Way: The older Spitfire have a gasifier , as i know. Why can you make with each Spitfire in IL2 a loop without Engine problems? One Plane in IL2 the "double decker" (dont know the name at this time) have this gasifier, and act correctly when you make a long loop. Only the Bf109 with the DB 605 Engine has an injection. This was the great advantage of the BF109. Please correct me, when i make a mistake! Thanks for your response. I will be very pleased for corrections and opinions. However, IL2 is the best Simulator which i find on the PC. Only Condor Soaring have a better Flight Dynamic. The Microsoft FS-X is a very bad Simulator. Every Time when i try to land a Plane on a runway, i can´t believe how unreal Simulators can be! Greetz Rote Dreizehn Last edited by Rote Dreizehn; 02-20-2008 at 09:26 PM. |
#2
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Modelled Bf 109 types had historically fully automated mixture settings, no need for input from pilot.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#3
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By Gassifier, I assume you mean Carburator. The problem with the early spits and many other planes was negative G's; at the top of a loop, if you are still moving you still have positive g's (usually), so this is not the problem, it's when you push the nose down that the cutout happens. None of the Spits modelled in the game had this problem, but several others do. Try the Hurricane I it has the same engine ad the early spits and the same carburetor problems.
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#4
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I hope that in BoB we'll have even better engine management and realistic automatic systems as well.
Right now in IL-2 some planes with manual controls require minimal management (some allied planes i've tried mostly), while others that were fitted with automatic systems perform better if you do it manually (namely the A series of fw-190s, the Dora's and the 109s are good on auto but not the Antons). Of course, these are the limitations of a 7 year old gaming engine, but i'd like to have to fly with proper settings in the next sim, like paying attention to manifold pressure and rpm instead of simply memorizing throttle positions. "Hmm, this is a Dora, i can run 100%+WEP all day long with rads closed, this is an Anton, i can run 100%+WEP with 80-90% pitch and high speed, this is a Mustang, i can ask someone what his memorized settings are, and this is a 109, i can't touch anything except the throttle or the engine will die" ![]() |
#5
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One of the BIG problems with this kind of simulation: while it doesn't significantly add to the „realism” (short of hiking into a cockpit and putting someone fire .45 rounds at you), it's a hindrance to the people that don't want to memorize some stupid button presses. I mean... When I take off, my sequence is F2-mousepan-L-I-F8-mousepan vertical-PgDown-V-V.
Explanation: in German planes (which I'm flying the most) the pilot is supposed to be a midget, and the cockpit is exageratedly obstructing the view so... F2, to check if there's anyone else taxiing on the runway brackets; the mousepan/TrackIRpan would serve the same purpose, but here I'm explaining why I have to press F2. Next: L for lights, because (even with the lights on) some other people don't bother to check if I'm already taxiing, and at least my navlights should tell them something. And so on, and so forth; everybody here knows that right after you press Refly, we're starting an already too long list of keypresses, even before the plane moves a single inch. My point: complex engine management is just something for the MS FlightSim guys, obsessed to cheat themselves into believing that they really can fly a plane, if faced with a situation. Yeah right... The bad part? Because of the CEM somebody that casually flies a Bf109-G6 A/S can be chased and hunted down by a *theoretically* slower plane, like LaGG, because the LaGG player learned the quirks of the game. So then I ask you, gentlemen: is this really simulation, or just adds to the fact that it's only a game and you can "win" by robotically typing some predefined keysets, memorized by heart and not really calculated? It's as useless as the separate engine start... It might be realistic, but it just substracts from the fun. Do remember, it's a game and nobody pays you to memorize sequences. Finally, the last thing that hurts everyone here, lurking to find out sooner some info about the next upcoming patch or the potential Korea sim: each and every "feature" takes time to research and program. Does anybody benefit from this delay? Maybe only the MS guys, programing the CFS4... Last edited by bomath; 02-21-2008 at 06:13 AM. |
#6
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If I were you, I wouldn't be so self-confident to call this personal opinion anything close to the common view of the IL2-players, though! |
#7
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