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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Greetings!
Allow me to present new graphics DLLs for v409b from today, February 15, 2008. Download it here: http://www.warwingsart.com/3_409Beta...lls_021508.rar Thanks Guse!! ![]() Readme included in the zip file, but still New version, 02.15.08 1) Corrected bug with fog near and parallel to the ground on the low altitude – blue triangles. 2) Improved smoothness of the river coasts and working only in the landGeom=3 Same options are available on the sea coast, but we would like to know your opinion, whether it is needed or not or should it be made differently. 3) A big request to those who own ATI cards, please look closely at the bugs (if there are any) Feedback, such as tracks, conf.ini, screenshots is greatly appreciated!! Please post them here or submit to pf@1c.ru Note: Just in case keep previous version. Dont overwirte it, simply rename it with the date or something like that. |
#2
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oh my god !
![]() I've just tested theblackdeath and got big fps drop and permanent lag ! Core2duo 6850 8800 GTS 512 (drivers : 169.25) RAM 2 Go conf.ini [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#3
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Ok, i havent tested them yet.. still at work... anyone else has this problem?
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#4
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I finally got it !
The "threaded optimization" of the nvidia parameter was set on. It seems that this new dll set is very sensitive to this. I did another test with "threaded optimization" on and the last dll set and got no problem. The new dll set show me same fps count and solve the winter map problem. Sorry for the noise. Thank you. |
#5
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Great dlls. With the previous versions I had red FlaK-Puffs and flickering smoke. Both is gone with the new set.
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#6
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Just tried them. I was trying all of the sets till now, and I am running simulation with land geom 2. I didn’t experience graphical glitches with none.
Although I don’t see difference in FPS (like they are the same) seems like I have light stutter again. I prefer previous, from February 8th. Maybe this is just my subjective feeling but in previous light on objects was somehow softer and smoother. Rivers looked more like rivers, with river shores and water color gradually getting darker in the middle in the river, like with the real rivers. In this last one rivers looks again like deep wide canals carved into green fields, more unrealistic then with previous DLLs (from feb. 8th). And with the previous somehow feeling of depth of space was better; again I will repeat that’s maybe just my subjective feeling. So I will stay with the set from 8. February. Graphic card Nvidia 6600 driver 160,02 quadro. |
#7
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I posted in the wrong thread, but on my ATIx1600 equipped iMac at max settings, its perfect now, I played tracks and regression tested all the stuff I saw problems before on, and I don't see any odd artifacts now, and the transition from land to water is better than it has ever been. That with the longer view distances put a polish on an already great sim. - Thanks!
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"A witty saying proves nothing" - Voltaire |
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