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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-13-2011, 09:20 AM
salmo salmo is offline
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Default COD server commander?

I have not implimeted a public server yet, but would like to know if COD has a server commander or FBDj type command console interface lie those used in IL2-1946.
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  #2  
Old 10-13-2011, 09:53 AM
SNAFU SNAFU is offline
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No.
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  #3  
Old 10-15-2011, 11:45 PM
wildwillie wildwillie is offline
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salmo -

I've been working on something like FBDj for CLOD for the last few weeks.

I've been able to link with the console (The way FBDj linked to IL2) which enables initial mission loading, chat messages, and a few other things.

I also have a socket which links to the mission script which I am working on to generate stats for players and store them into a database.

It is a lot of work (Especially for one person). I am also not so fluent in C# which it is being written in.

I'll keep everyone posted, but it is at least a month away from a beta release.

RAF238thWildWillie
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  #4  
Old 10-16-2011, 12:53 AM
salmo salmo is offline
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Quote:
Originally Posted by wildwillie View Post
salmo -

I've been working on something like FBDj for CLOD for the last few weeks.

I've been able to link with the console (The way FBDj linked to IL2) which enables initial mission loading, chat messages, and a few other things.

I also have a socket which links to the mission script which I am working on to generate stats for players and store them into a database.

It is a lot of work (Especially for one person). I am also not so fluent in C# which it is being written in.

I'll keep everyone posted, but it is at least a month away from a beta release.

RAF238thWildWillie
G'day Willie, how are you? I wasa going to kick something off myself, but it's great to see you have something underway. I do a little programming myself so I'd be pleased to help with any components of a "commander" if you like.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
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  #5  
Old 10-16-2011, 07:21 PM
Ataros Ataros is offline
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Quote:
Originally Posted by wildwillie View Post
salmo -

I've been working on something like FBDj for CLOD for the last few weeks.

I've been able to link with the console (The way FBDj linked to IL2) which enables initial mission loading, chat messages, and a few other things.

I also have a socket which links to the mission script which I am working on to generate stats for players and store them into a database.

It is a lot of work (Especially for one person). I am also not so fluent in C# which it is being written in.

I'll keep everyone posted, but it is at least a month away from a beta release.

RAF238thWildWillie
This is a really good news. Thank yo very much on working on it. Very much appreciated!
S!
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  #6  
Old 10-16-2011, 09:58 PM
salmo salmo is offline
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Willie, you may want to have a look at the scripts in the DGW2_islands_w.stat_by_stillborn folder in Ataros's script archive HERE. The script has an interesting assortment of techniques to collect game stats & transfer to memory/database/HTML form.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 10-16-2011 at 10:00 PM.
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  #7  
Old 10-16-2011, 11:45 PM
wildwillie wildwillie is offline
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Thanks for the link Salmo, I'll take a look at them.


Willie
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