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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company. |
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#1
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My Questions:
1-How many degrees can the steering wheel of truck at interior wiew turn? In Kotr,it could turn only 50degrees. No hydraulic SW 2-Will we be able to play with the performance parts like in NFS Pro Street(change the gear ratio,front-rear braking,susp.stiffness,change the nitro's duration-performance,the engine's High-end...) 3-Some of gauges had bugs...They were working wrong...Are they fixed? 4-Will we able to paint trucks and trailers like reskinning the truck in Haulin with MS Paint in painting garage? 5-For using the Golden Gate Bridge,will we have to pay money for going on? 6-How many miles will the radar of copcar will cover?In real,it is 1km.In 1km,you can't pass the limit. and what is the speed limit in this game for trucks(i think it is 55 but it sometimes changes for different roads) 7-Will there be odometer? Will it work slow-but-realstic like Haulin?Will it effect when selling the truck? 8-Will there be a lot of cargo companies like in Haulin? Will we be able to join them for better cargos,their providings and less fuel prices?(They can provide truck too) 9-How many streets will there be in San Francisco,Los Angeles? As same as real? I want the answer of this questions from moderators |
#2
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Good questions, and most of them have not been asked. I would like to know also.
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#3
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Thank you for your questions. Guys, please, wait a bit, the special conference with the dev team is gonna take place very soon. Check the forum and stay tuned.
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#4
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Ok...i have time to wait but please don't post so late
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#5
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Question 9 - The cities are gonna be not much larger than in Haulin, 'cause it would take forever to make a big bunch of cities complete.
In the other hand, the HAVE been makin' the game for pretty much forever, but I still doubt it, as they have mentioned in some FAQ, that "have you seen big rigs driving in Hollywood Hills?", after a question of access to other areas of cities than the industrial ones. |
#6
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But in FAQ(or swhere there) they said "We are trying to make cities as big as real you will be able to drive your street that you live in real and maybe see your house"
This game is going to be over 5GB...and graphics are not new...so,the cities will be muuuuuccch bigger than Haulin and as big as real |
#7
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ok we think each other damn pricks but they have said that this game will be 2000km map but in real it is nearly 10000km(maybe i m wrong) and this game takes 10GB damn area!!!!! If this map is small like this,how the fudge can this game take this amount of area with old game engine?!
FOR QUESTION 9----they have said that you will be able to drive into your real street in game------------so this map must really be 2000km of roads All my questions were based on 2000km map(like they said and lied FCK) If this questions are dumb(maybe or not),why did they lied us a looot time with that answers? I know that this won't be reallife,but this game is not simulator enough...I loved this game a lot with its really big map and i believed this game with old engine can take 10GB...but where is the 10GB part? |
#8
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Where did they say that? are you talking about MTV video interview? If yes watch again they said you can see street where you live but you aren't able to go there!
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#9
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oh maybe or not,but how can this game be so big like this with old graphic engine...DX 9
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#10
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Take a bunch of hi fidelity sounds with high sampling rate, including music, a whole giant map using high quality textures and you got 10GB like nothing. It does not matter if it is 1 or 5 years old engine.
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