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  #1  
Old 09-27-2011, 08:25 PM
Ataros Ataros is offline
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Default Scripts collection

As some found the previous collection useful I added some recent missions including Repka ones, sorted files and translated some filenames into English.

The collection contains script examples and missions posted in the FMB forum section on 1C forum http://forum.1cpublishing.eu/forumdisplay.php?f=203 and on sukhoi.ru forum http://sukhoi.ru/forum/forumdisplay.php?f=192

I am not the author of the scripts or missions.

Hope the files can be helpful to beginners starting to learn C#. Some useful links are listed in my sig. More advanced help can be always found on the above mentioned forums.

Sorry, I did not save names of all the authors of the scripts and missions. Please let me know if you want your name to be included. If your mission or script is not included in the archive please post it below in the thread to keep it up-to-date for new C# learners.

If you have questions on some particular scripts or a request for a new script please do not post them in this thread but start a separate thread with a question/request if you can not find a solution using forum search function. Let's keep this thread for publishing learning material only to make it easier to find script samples.

upd. Please discuss in this thread http://forum.1cpublishing.eu/showthread.php?t=26527

EDIT: Important coop scripts:
COOP script by naryv
http://forum.1cpublishing.eu/showthr...537#post354537

COOP script by 41Sqn_Banks
http://forum.1cpublishing.eu/showthread.php?t=28559
NEW version: http://forum.1cpublishing.eu/showthr...d=1#post469603
Attached Files
File Type: zip _allSamples2.zip (12.45 MB, 519 views)

Last edited by Ataros; 10-15-2012 at 09:48 AM.
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  #2  
Old 09-27-2011, 08:56 PM
Ataros Ataros is offline
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RESOURCES

Scripting tutorials
by FG28_Kodiak
http://translate.google.com/translat...rd%2C17.0.html

FMB forums
@ airwarfare.com http://www.airwarfare.com/sow/index....d=43&Itemid=54
@ sukhoi.ru http://translate.google.com/translat....php%3Ff%3D234 naryv (a member of the dev team) can be contacted there in English e.g. in Questions thread

IL2 CoD Scripting evaluation
by adonys
http://forum.1cpublishing.eu/showthread.php?t=23959

FMB templates

http://forum.1cpublishing.eu/showpos...3&postcount=22
http://forum.1cpublishing.eu/showthr...523#post395523

Last edited by Ataros; 03-01-2012 at 10:39 AM.
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  #3  
Old 09-27-2011, 09:22 PM
Ataros Ataros is offline
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More samples

SayToGroup messages script
by FG28_Kodiak
http://forum.1cpublishing.eu/showthr...ght=saytogroup

Script to Remove AI
by TheEnlightenedFlorist
http://www.airwarfare.com/sow/index....=539&Itemid=54

Start Airgroup Engines
by FG28_Kodiak
http://forum.1cpublishing.eu/showpos...02&postcount=4

Custom ingame Mission Menu
by naryv
http://forum.1cpublishing.eu/showthread.php?t=25941

Mission Menu and Ambulance
by fearlessfrog
http://forum.1cpublishing.eu/showthread.php?t=26112

Death/ESC-Ban / Prison Camp Script
by FG28_Kodiak
http://forum.1cpublishing.eu/showpos...66&postcount=7

Basic beginners script with comments
http://forum.1cpublishing.eu/showpos...6&postcount=95

For complete beginners
how the 1st Repka mission was created
http://forum.1cpublishing.eu/showthread.php?t=21518

@ authors
If you post a script sample or a scripted mission somewhere please crosslink from this thread for learning purposes as I did above.
Many thanks from grateful students!

Last edited by Ataros; 10-06-2011 at 10:57 AM.
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  #4  
Old 09-27-2011, 09:24 PM
ATAG_Bliss ATAG_Bliss is offline
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Wow Ataros,

Very nice of you to gather up this collection.

Thank you!
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  #5  
Old 09-28-2011, 12:09 AM
Blackdog_kt Blackdog_kt is offline
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Great job. I know you're the kind of person who will try to keep this updated, so here's a sticky for you
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  #6  
Old 09-28-2011, 08:12 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Great job. I know you're the kind of person who will try to keep this updated, so here's a sticky for you
Thank you!

I hope others help me as I can miss some valuable examples from this forum. On my side I will try to make sure everything worth mentioning that appears on sukhoi.ru is available here.

If you post a script example please link it from this thread. But please keep discussion of each specific script in separate threads.

upd. Please feel free to discuss in this thread http://forum.1cpublishing.eu/showthread.php?t=26527

Last edited by Ataros; 09-28-2011 at 08:55 AM.
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  #7  
Old 12-22-2013, 01:05 AM
_79_dev _79_dev is offline
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Default Chat <stas, <tl, ....Interface

I found very useful lately IPlayer interface with all its goodies....


Here is example script to execute chat info in good old style

check available commands:

<stats , <guns, <kills, <stats<all, <tl, <te...etc

That is just simple examples but You can convert lot of things from game to it....

If Any one is interested to give it a go on servers let me know if You experience any troubles with it... There is some delay on data read and some things are not working or are just not activated maybe

Enjoy...

Code:
//$reference parts/core/Strategy.dll
//$reference parts/core/MySql.Data.dll
//$reference parts/core/System.Data.dll

//$reference parts/core/gamePlay.dll


    #region timer


    long Tick_Mission_Time { get; set; }// Sets the Mission Clock for Time Remaining in Mission.

    Random random = new Random();//Function for Randomising events

    Stopwatch stopWatch = new Stopwatch();

    public string GetTimeElapsed()
    {
        string StringToReturn = "";
        StringToReturn = "";

        TimeSpan ts = stopWatch.Elapsed;

        // Format and display the TimeSpan value. 
        string elapsedTime = String.Format("{0:00}h:{1:00}m:{2:00}s", ts.Hours, ts.Minutes, ts.Seconds);


        StringToReturn = StringToReturn + elapsedTime;
        return StringToReturn;

    }



    #endregion



    #region Iplayer stats

    public string GetDictionary<T>(Dictionary<string, T> ds)
    {
        StringBuilder sb = new StringBuilder();
        foreach (string key in ds.Keys)
        {
            T d = ds[key];
            if (sb.Length != 0)
            {
                sb.Append(", ");
            }
            //sb.AppnedFormat("[{0}]={1}", key, d);
            sb.AppendFormat("[{0}]={1}", key, d);
        }
        return sb.ToString();
    }

    public string WritePlayerStatBase(Player player)
    {
        string Stats = "";

        if (player is IPlayer)
        {
            IPlayerStat st = (player as IPlayer).GetBattleStat();
            Stats = (String.Format("Take Offs: [{0}]; " + "Landings:  [{1}];  " + "Deaths:  [{2}]; " + "Bails:  [{3}]; ",
                                       st.takeoffs, st.landings, st.deaths, st.bails));



        }

        return Stats;
    }

    public string WritePlayerStatsGunnery(Player player)
    {
        string Stats = "";

        if (player is IPlayer)
        {
            IPlayerStat st = (player as IPlayer).GetBattleStat();



            if (st.bulletsFire != 0)
            {
                double accuracy = ((st.bulletsHit) / (st.bulletsFire)) * 100;

                Stats = (String.Format("Accuracy:  " + accuracy + " %;" + " Bullets Fired: [{0}]; " + "Bullets Hits: [{1}];  " + "Bullets Air Hits: [{2}];  ",
                                            st.bulletsFire, st.bulletsHit, st.bulletsHitAir));

            }

        }

        return Stats;
    }

    public string WritePlayerStatsKills(Player player)
    {
        string Stats = "";

        if (player is IPlayer)
        {
            IPlayerStat st = (player as IPlayer).GetBattleStat();


            Stats = (String.Format("Plane Kill Types: \"{0}\"; Planes Flown Types: \"{1}\";",
                            st.kills, GetDictionary(st.killsTypes), GetDictionary(st.tTotalTypes)));



        }

        return Stats;
    }

    public string WritePlayerStatsBombs(Player player)
    {
        string Stats = "";

        if (player is IPlayer)
        {
            IPlayerStat st = (player as IPlayer).GetBattleStat();


            Stats = (String.Format("Bombs Fired : [{0}]; " + "Bombs Hit : [{1}];  " + "Bombs Weight : [{2}]; " + "g kills: {3}; ",
                                    st.bombsFire, st.bombsHit, st.bombsWeight, st.gkills[0]));



        }

        return Stats;
    }

    #endregion

    #region Time Left

    public string WriteTime_Remaining(Player player)
    {
        string Time_Remaining = "";

        Tick_Mission_Time = ((32 * 60) * 240) - Time.tickCounter();
        var Mission_Time = Tick_Mission_Time / 2000;
        TimeSpan Convert_Ticks = TimeSpan.FromMinutes(Mission_Time);
        Time_Remaining = string.Format("{0:D2}h:{1:D2}m:{2:D2}s", Convert_Ticks.Hours, Convert_Ticks.Minutes, Convert_Ticks.Seconds);




        return Time_Remaining;
    }

    public string WriteTime_Elapsed(Player player)
    {
        string Time_Remaining = GetTimeElapsed();

        return Time_Remaining;
    }


    #endregion

    #region objectives

    public string WriteRedObjectives(Player player)
    {
        string Objectives = Objective_Total_Red; ;




        return Objectives;
    }

    public string WriteBlueObjectives(Player player)
    {
        string Objectives = Objective_Total_Blue;


        return Objectives;
    }

    #endregion


    #region chat


    public void Chat(string line, Player player)
    {
        if (GamePlay is GameDef)
        {
            (GamePlay as GameDef).gameInterface.CmdExec("chat " + line + " TO " + player.Name());
        }
    }


    void Mission_EventChat(IPlayer from, string msg)
    {



        if (msg.StartsWith("<obj"))
        {

            Chat("Red Triggers: " + WriteRedObjectives(from as Player), from);
            //GamePlay.gpHUDLogCenter(new Player[] { from as Player }, "Time Elapsed is " + WriteObjectives(from as Player));


            Chat("Blue Triggers: " + WriteBlueObjectives(from as Player), from);
            //GamePlay.gpHUDLogCenter(new Player[] { from as Player }, "Time Elapsed is " + WriteObjectives(from as Player));

        }
        if (msg.StartsWith("<te"))
        {

            //Chat(Time_Elapsed(from as Player), from);
            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, "Time Elapsed is " + WriteTime_Elapsed(from as Player));

        }

        if (msg.StartsWith("<tl"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, "Time Remaining is " + WriteTime_Remaining(from as Player));

        }
        if (msg.StartsWith("<timeleft"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, "Time Remaining is " + WriteTime_Remaining(from as Player));

        }
        if (msg.StartsWith("<stats"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatBase(from as Player));

        }
        if (msg.StartsWith("<guns"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsGunnery(from as Player));

        }

        if (msg.StartsWith("<kills"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsKills(from as Player));

        }

        if (msg.StartsWith("<bombs"))
        {

            GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsBombs(from as Player));

        }

        if (msg.StartsWith("<stats<all"))
        {
            Timeout(1, () =>
            { GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatBase(from as Player)); }
       );
            Timeout(6, () =>
            { GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsGunnery(from as Player)); }
        );
            Timeout(10, () =>
            { GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsKills(from as Player)); }
       );
            Timeout(15, () =>
            { GamePlay.gpHUDLogCenter(new Player[] { from as Player }, WritePlayerStatsBombs(from as Player)); }
      );


        }
    }




    #endregion
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