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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 09-06-2011, 08:59 PM
SEE SEE is offline
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Default Latest Patch - Spitfire Neg G changes

Just been testing the new patch and apart from all the other things mentioned it seems we have a change to the neg G.

Nose down engine stops - wait a second whilst keeping nose down and engine returns to full power.

Canopy closed view is much better.
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Old 09-06-2011, 09:46 PM
1./JG2_Miller 1./JG2_Miller is offline
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I tested it one hour ago and put the nose of my spitfire down for about 5 secs. My engine somehow catched fire and seriously struggled to return to full power. After another 5 minutes it finally stopped working and I had to crash land into a field. It was also shaking like I just flew into Hurricane Irene.
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Old 09-07-2011, 12:37 AM
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I cannot replicate that. I just tried the Spit on line - seems that the FM has been changed too. The Spitty handles very nicely and seems to have had changes to its stall characteristics as well as the neg G.
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Old 09-07-2011, 02:34 AM
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There could be still placeholders for unfinish sound also in the beta.. Maybe laterr on they will add more sounds to fill the gaps like they stated.
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Old 09-07-2011, 09:30 AM
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David198502 David198502 is offline
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good to know about the negative g characteristics of the biritsh fighters now! i was complaining in another thread about hunting spits doing insane negative g manouvers.but that was ai.im glad to know that this aspect was reworked!!thx see for the info.
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Old 09-07-2011, 11:53 AM
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Quote:
Originally Posted by David198502 View Post
good to know about the negative g characteristics of the biritsh fighters now! i was complaining in another thread about hunting spits doing insane negative g manouvers.but that was ai.im glad to know that this aspect was reworked!!thx see for the info.
I don't know about the AI David but I find it easier to chase down with the new patch - you may end up posting again....
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Old 09-09-2011, 09:37 PM
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I haven't tried the beta right now but I hope we get back some of the Merlin sensitivity so that Clod Merlin does not feel as arcadish as old IL2 cut out.

For those who cannot handle realistic cutout an option for simplified cutout could be implemented and everybody would be happy instead of dumping down the sim aspect of the game for all.
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Old 09-10-2011, 12:02 AM
IvanK IvanK is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I haven't tried the beta right now but I hope we get back some of the Merlin sensitivity so that Clod Merlin does not feel as arcadish as old IL2 cut out.

For those who cannot handle realistic cutout an option for simplified cutout could be implemented and everybody would be happy instead of dumping down the sim aspect of the game for all.
What do you believe to be realistic cutout ? By that I mean cockpit indications, sounds and at what G should the symptoms commence ?
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Old 09-10-2011, 01:54 AM
TomcatViP TomcatViP is offline
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I think it's just fine.

...and I am a flying for half the beast for half the Hurri
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  #10  
Old 09-10-2011, 04:16 AM
IvanK IvanK is offline
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Originally Posted by cheesehawk View Post
I think it's generally pretty good, you hear a few sputters, the noise dies out, with it being too rich, maybe a few backfires would be appropriate, as the timing would be off as the engine dies down.

Luthier had stated a long time ago that their records indicated the cutout should commence at 0.5g, but they reduced it to 0.1g as far as I can remember. I think somewhere between these would be a better compromise.
This has been debated in this forum at length. As far as at what G does the cut begin at that is documented at 0.1G i.e a 0.9G reduction from 1G flight...i.e. getting close to 0G*. The RAE flew a bunch of instrumented aeroplanes to determine onset thresholds as part of a study aimed at curing the issue. Here is a page from the report. Its available in the UK National Archives as AVIA 13/234 :


This complete document is with the Devs.

[*Edit replaced -1.0G with 0G]

Last edited by IvanK; 09-10-2011 at 06:23 AM.
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