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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Hi all,
Imagine this in combination with 6DOF - best if built in. What do you think? MAC P.S.: Here's a link to an article: http://m.ign.com/articles/1191759 |
#2
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Hmm, first thing that actually came to mind was weight. Something like that has to weigh a little, perhaps hence the neckrest in the vid. That would make it useless for track IR if your neck grew tired quickly. And I can't see it being used in public, and is only useful when you're alone. Watching movies with friends like that is just weird
![]() Last edited by Strike; 09-01-2011 at 06:29 PM. |
#3
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Come on now. We sim fans have plethora amount of sim hardware and some even build sim pits. Do we care if we look nerdier than we already are?
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#4
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Looks difficult to see the keyboard with that thing on... Hope you have every button you need mapped to your HOTAS...
![]() Another thread on this: http://forum.1cpublishing.eu/showthread.php?t=25763 |
#5
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~S~
That technology is on the Market for ages guys... http://www.vuzix.com/consumer/products_wrap_1200vr.html And it is not so expensive as Sony...
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#6
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This is not immersive has you guys think.
This gadget is designed has a tv screen replacement or portable theater, the effect of wearing this is like watch a screen from 2 meters at least. Due to that his use has VR helmet has some issues, you´ll get some sensation of tunnel vision due the artificial distance to the screen, also the resolution still to low to use in this. A correct VR gadget design need a curved screen in from of the eyes like a visor of a helmet, fixing due this form the tunnel vision and also letting you in this matter move your eyes to watch icons or watch around. |
#7
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#8
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The new Sony one looks promising though.
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#9
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Sure the technology has been around for a while but most of it crap and most of it not up to todays graphic standards for rendering game images. Not to mention the low res and the lack of decent head tracking.
The simple answer would be to increase the res and the FOV and combine it with some sort of Tracking support that is fast and light weight. |
#10
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We complain about 3D glasses now, I can just imagine wearing that.
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