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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-15-2011, 01:11 PM
EZ1 EZ1 is offline
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Default New Way to Bring Down Bombers?

I am still in the learning phase of CoD, but I have about 4+ years on IL-2 classic. The other day I was in one of the quick missions where I was in a Spil IIa defending against a group of bombers. I changed the default aircraft and selected one of the Italian bombers for the oponent. Durning the attack, I got a little too fast as out of control and colided squarely with one of the bombers. I heard a crunch, but then I was clear and totally undamaged. The plain I hit was in flaming chunks on it's way into the channel.

I have noticed that you can get a lot closer to other plains in CoD than in IL-2 classic. In many cases I thought I should have had a colission, but nothing happened.

I haven't seem much about this on the formum. It's bad enough that we can fly through tree, but other plains......
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Old 08-15-2011, 01:21 PM
SNAFU SNAFU is offline
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Try the same with a 109...
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  #3  
Old 08-15-2011, 01:56 PM
jojovtx jojovtx is offline
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I don't want to start an "the spit is uber" flame war but I have seen too many times a spit collide with plane X and plane X will disintegrate whilst the spit flies merrily along.
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Old 08-15-2011, 02:01 PM
Graf Graf is offline
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Happened to me the other day while flying a 110. Collided with a Spit during a dogfight, ripped my port wing off and the Spit flew on as if nothing happened.

I smell something...
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Old 08-15-2011, 02:26 PM
SNAFU SNAFU is offline
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The Bf109 is all I learnt to fly so far in CoD and in the beginnging (where I still am) I often break too late in scissors or bounces and find myself too close to my opponent. I usually draw the short one, while the Hurricane looses some parts too, but I never noticed a Spit getting seriously damaged by a collision. Further on I noticed the same this while endless hours in mission testing and watching AI fights. If you set AI fighters to bounce another group aof AI fighters from an heigth difference over 2000m, one of the bouncing AI regularly crashes into the other plane. I notice that the Spits often just slice through the other plane, without much harm, while the other plane explodes and gets cut ,while other planes like the Hurri, 109 or 110 would be similar effected as their collision opponent. I only tested with Spit 1, Hurricanses vs He115, Do215, Do17, He111, Ju88, Ju87, Bf110, Bf109 and I came to the conclusion that you should generally avoid getting close to Spits, if you are not flying one...
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Old 08-15-2011, 03:00 PM
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bw_wolverine bw_wolverine is offline
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The Spitfire is pretty much my plane of choice (mostly because it's the one I know how to fly effectively ) and I have had collisions in which my plane has come off the worse. I've also had the collisions where my plane manages to survive the blow.

If there is some kind of damage issue here, I don't think it's as bad as 'Spitfires are indestructable in collisions!'. It could be that the Spitfire just has a slightly higher airframe collision damage threshold or something currently that seems off. Could do with some looking at/adjusting if playtests proove that the Spits are abnormally more 'crash-proof'.

But, no, you can't use the current Spitfire as a battering ram with impunity. I certainly don't recommend it
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Old 08-16-2011, 12:40 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by jojovtx View Post
I don't want to start an "the spit is uber" flame war but I have seen too many times a spit collide with plane X and plane X will disintegrate whilst the spit flies merrily along.
Easy way to test is to ram two spitfires together
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Old 08-16-2011, 01:40 PM
jojovtx jojovtx is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Easy way to test is to ram two spitfires together
Nice, I think I could even sell some tickets for that event.
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Old 08-16-2011, 02:27 PM
Bulau Bulau is offline
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This happened to me also, but I chalked it up to that old flight sim bug (happens a lot in 1946 also) where the aircraft that is going faster at the collision will survive, and the slower gets the damage.
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