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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-14-2011, 04:53 PM
TomcatViP TomcatViP is offline
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I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx
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  #2  
Old 08-14-2011, 05:18 PM
Masi67 Masi67 is offline
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You are kiddin right Or do you mean that you should survive after lucky hit to head from 20mm?


Quote:
Originally Posted by TomcatViP View Post
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx
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  #3  
Old 08-14-2011, 05:29 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by TomcatViP View Post
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx
I dont think you have anything to worry about mate
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  #4  
Old 08-15-2011, 03:32 AM
TomcatViP TomcatViP is offline
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Thx for your answer guys but I repeat : first shot -> head blown off.

it's not abt being hit and pkd it's abt being Pkd then being Hit in a rather difficult firing solution (vertical spiral).

I know that I hve large ankles but I am far from having a brain as large as the wing span of a hurri (at least before being crushed).
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  #5  
Old 08-15-2011, 04:40 AM
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CaptainDoggles CaptainDoggles is offline
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Ever since I started loading with armor-piercing (SmK, H) ammo I've noticed the rate of pilot-killing shots has gone way up in my sorties.
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  #6  
Old 08-15-2011, 06:22 AM
Phazon Phazon is offline
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Originally Posted by CaptainDoggles View Post
Ever since I started loading with armor-piercing (SmK, H) ammo I've noticed the rate of pilot-killing shots has gone way up in my sorties.
Which brings me to my question - is it right for everyone to be able to load up the best ammunition available even though it was available in questionable quantities? It tends to skew the effectiveness of the planes somewhat past their historical levels, as people care more about getting the kill than they do sticking to historical loadouts.
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  #7  
Old 08-15-2011, 06:31 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Phazon View Post
Which brings me to my question - is it right for everyone to be able to load up the best ammunition available even though it was available in questionable quantities? It tends to skew the effectiveness of the planes somewhat past their historical levels, as people care more about getting the kill than they do sticking to historical loadouts.
I think honestly that if you feel the other guy's ammo is making the difference, you need to re-evaluate your flying. I never said my overall victory rate has increased, only that the percentage of pilot kills is higher. Bouncing an unaware enemy or getting good position is always going to trump having ammo that someone considers to be "uber".

Besides, it's a trade-off. AP rounds are great for canopy and engine cowling, but awful for blowing off wings. There are other, better suited rounds for that sort of work.

Last edited by CaptainDoggles; 08-15-2011 at 06:51 AM.
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  #8  
Old 08-25-2011, 12:46 PM
justme262 justme262 is offline
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Originally Posted by cheesehawk View Post
Well, I think there has to be disadvantages to each ammunition type, although I haven't really found them yet. I would tend to think that production on the less effective types continued for some reason, as it couldn't be that much harder to make a dedicated production line for one "uber-ammo" than have different lines for each.
I think the only "advantage" to normal ball ammo was only that it was cheap and available. There was no performance advantage. The armor piercing and incendiary ammo used more expensive materials and was not available in large enough numbers to be used exclusively. So I think it would be unhistorical and an unfair advantage to load up all armor piercing incendiary rounds.
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  #9  
Old 08-15-2011, 02:06 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by TomcatViP View Post
Thx for your answer guys but I repeat : first shot -> head blown off.

Would your head actually get blown off by a 20mm round?

I mean if the round hit the canopy wouldn't it detonate and fill the cockpit with shards of high velocity plexiglass and shell fragments which would just shred anything in it's path?

Or if if actually hit your head would the round detonate or would the round just pass through it at 2000-odd fps? How sensitive are the fuses on the 20mm rounds?

I supose if there was a slight delay the round would arm on hitting the canopy and next few milliseconds would be sure to ruin your day!

Cheers!
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  #10  
Old 08-15-2011, 08:56 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by drewpee View Post
I like to fly the 109 and and use the vertical plane against Hurrys and Spitts turning fight. I often spend to much time in the fight and loose E. The fight mostly ending with me stalling out. But when I get it rite it's magic. Cutting across a turn fighters path racking his unprotected top side. I reckon a lot of pilots would get frustrated dieing that way, after all the spit is faster and turns better. Imagine yanking back on your stick expecting the hun to do the same only to find the cheeky blighter is cutting across your turn with a tonne of whack, trying a high angle shot.
Amen to that brother
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