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#1
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Hi,
This mod adds the Spitfire Ib in two configurations and Spitfire IIb to Cliffs of Dover. Also included are some fixes. The pitch lever on the Ia is now fully variable instead of 2 position and also the boost cut-out switch can now be switched on and off for all models! I've added a pitot-heater for all of the Spit models too. There is also 100 Octane versions of all Ia, Ib, IIa and IIb models! Try them out and try not to blow your engine up! Both the DH bladed Hurricane and Rotol model are now available with 100 octane fuel for +12 ibs/sq in boost. The Spitfires are armed as follows: Spitfire Ib (early version) 2 x Hispano-Suiza Mk.I 20mm cannon - 60 rounds per gunSpitfire Ib 4 x Browning .303 machine guns - 350 rounds per gunSpitfire IIb 4 x Browning .303 machine guns - 350 rounds per gun Default Belting and Convergence Convergence set at 200 yards = 183 metres Belting: Machine Guns: Installation Download Kegetys - check readme for installation! Usage: Bugs/Missing features At the moment there is no visual model for the cannon barrels or blisters on the wings. This is my first mod for Il2COD and I haven't tried unpacking the mesh file for the Spit and editing it in Blender/3DS. History The cannon armed Spits were used in the Battle of Britain in very small numbers. The early Ib version I believe was only fitted to about 30 planes and given to 19 squadron to test in June. The planes were eventually withdrawn due to reliability issues and later the Ib was reissued in August with 4 .303's additionally in the wings. Credit All credit should go to Dave74737 who made the hurriCannon mod. I basically just looked at what he did, and did something similar to the Spitfires. Thanks Dave! Online Don't go online with this. It would be cheating and you could get banned. Download See attached file. EDIT: DOES NOT WORK CORRECTLY WITH NEW VERSION. NO PLANS TO UPDATE AT THIS TIME . Last edited by Das Attorney; 01-12-2012 at 10:18 PM. |
#2
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well judging by the video they certainly seem effective..
Bit worrying again considering no mention of VAC update is the last patch info from Luthier |
#3
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Wow,that certainly 'chews' up the old Nazi bombers,nice mod sir.
I believe the great George Unwin of 19 Squadron had some success during BOB trying out the Mk1b with it's Hispano cannons.
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#4
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Update
Link in first post. Enjoy! Last edited by Das Attorney; 08-08-2011 at 10:20 PM. |
#5
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Nice job - I like how it all appears correctly in the loadout section as well.
I need to perform some tests to see if the changes we are making to the engine fm's are effective or just cosmetic in terms of boost showing on the dial etc. What do you think? Cheers, Dave. |
#6
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I've tested the Ia and the boost seems to be working as expected. When triggered, there's a significant increase of rpm and speed picks up. The mixture needs to be leaned out or the engine starts to run rough.
The video is a short demo of boost being fired up on a Spitfire Ia at practically ground level. The radiator was fully open throughout, so you could probably squeeze a few more mph out of it if it was partially closed. I could only get 250 mph max out of the Spit without boost (which seems pretty poor). +12 Boost adds another 20 - 25 mph or so. Interestingly enough, I clocked the bf-109 at 273 mph in level flight without WEP at ground level - both planes seem too slow to me. The Spitfire Ia more so than the 109. The Spitfire IIa is insane on +12 boost. I clocked it at over 330 mph at sea level before the Cylinder Head blew up and oil shot all over the cockpit! The boost is tripped at about 0.50. Last edited by Das Attorney; 08-12-2011 at 01:51 AM. |
#7
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Works a treat -- thank you!!! Coupled with Jafa's sound mod this new mod adds legs to this wonderful sim.
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#8
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i'm not sure that kind of mod is really add legs to the sims...
it is just some cheating mod for me. and a spitfire with MGFF it is not realistic for me neither.... hopefully this kind of mod is not allow online! |
#9
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I think I'd remember if I put an MG_FF into a Spit....
The Spit's use the 20mm Hispano-Suiza, which is included in the game by default and used by the Beaufighter. I don't encourage use of it online - It certainly would be blatant cheating, although nothing you couldn't do yourself with a text editor and a copy of the kegetys.dll. Maybe take your criticism to him as well? However, I do respect the fact that you don't want to use the mod. Although you should have maybe done your homework before posting ![]() Regardless, I've fixed a few problems and added a couple of things. Big thanks to 313_Paegas for his help!! ![]() That said, I've booked the day off work tomorrow so there should (gods willing) be a meaningful update ![]() Dave - I agree about the layout in the data files. It's a godsend! With other games, it's all about changing abstract parameters. In Cliffs, there's real physical properties to play with. This game is really well constructed under the hood - there's a lot of thought gone into the structrure which should hopefully become apparent as the teething problems get ironed out. |
#10
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Plain Hypocrisies and un-modded !
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