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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-30-2011, 10:36 PM
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Mysticpuma Mysticpuma is offline
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Default 'Niggling' visual damage model issue, this one is my greatest irritation :(

No, I'm not talking about anything to do with terrain, tracers, graphic bugs...nothing like that at-all. Those will be bugs, this is an actual designed for the game Graphic Issue.

Now take a look at the images in this thread (first post) and look at the wing damage. Not the actual puncture marks, but the snap points.

http://forum.1cpublishing.eu/showthread.php?t=25009

Every one is the same, a complete straight line break. No tearing damage, no cable or struts sticking out, a pefectly straight 'snap' line (except a very rare piece of straight stick i.e, 109 shown in one picture)?

Now, I understand from a very old conversation that Oleg said that having many break points was impossible, but why does it mean that when a wing breaks, fuselage snaps, tail goes, that the line is a perfect straight?

Why can't the visual damage actually appear as damage rather than a perfect precision knife slicing off of the wing?

I have attached two pictures from Wings of Prey (wait...BEFORE YOU GROAN) as an example of what I would hope this far superior simulation (to quote many but not me) should at least be able to vsiually represent of a wing break?

The damge shown is imperfect, a structural failure that gives the impression that a wing was torn away?

Why in CloD does this not happen and looking at the wing which has snapped, eveyrthing is perfectly cut?

Surely it can't be too difficult to move on from the original IL2 in which this also happened and now we have a far superior Graphics engine, and although I understand 'snap' points have to be limited, why can they not at least represent catastophic damage?

So take a look at the thread I mentioned above and then look at the two pictures from Wings of Prey, which do you think shows a very damaged aircraft.

Yes I am sure I'll get the "ohhhh but WoP is a damaged game, blah, blah", well very funny, but this is a serious point about the actual appearance of a structural failure, so why can't CloD do this?

As-well as the two images of WoP I have added an example of the 'straight-line snap' effect, seen in most wing/fuselage/tail 'snaps' in CloD.

Am I asking too much for a step forward from IL2:1946 in this graphical representation and if so, why?

Cheers, MP
Attached Images
File Type: jpg Torn.jpg (29.8 KB, 307 views)
File Type: jpg torn 2.jpg (40.1 KB, 301 views)
File Type: jpg example of CloD.jpg (55.7 KB, 282 views)
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Last edited by Mysticpuma; 07-30-2011 at 10:47 PM.
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Old 07-30-2011, 10:43 PM
Troll2k Troll2k is offline
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Without the straight cut you could not have the Hurripedo.
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Old 07-30-2011, 10:45 PM
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Mysticpuma Mysticpuma is offline
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But you could have the Tearipedo!

and now back on topic
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Old 07-30-2011, 10:48 PM
David Hayward David Hayward is offline
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Because the game is not done yet. That seems pretty obvious.
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Old 07-30-2011, 10:50 PM
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Agree Puma, whats makes it worse is apart from the straight cut wing, the visual damage model is one of CODs strong points.

Lets just add it to the list of "improvements"
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Old 07-30-2011, 11:02 PM
danjama danjama is offline
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Very good point. Those WoP screenshots make me glad I did not splash out on a new computer for CloD (yet).

However, we shouldn't spoil the original sentiment of the referred to post. Sometimes, the fun is genuine, and you don't notice things like this when in the thick of it.
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Old 07-30-2011, 11:11 PM
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6S.Tamat 6S.Tamat is offline
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it depends simply on the damage lod modelled and moreover on the "caps".
If they didn't change the way of modelling an airplane (and moreover from how it is broken seems really not) it is simply more modelling work to do.

Perhaps i'm bothering or irritating someone of the total supporters with the next phrase, but that is simply why I was gone mad when I saw the Cremlin...: there is still alot of work to do on that sim, and they already project and make the next one. It is like working on the roof when the basement is not totally stable.
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Old 07-31-2011, 01:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Mysticpuma View Post
Every one is the same, a complete straight line break. No tearing damage, no cable or struts sticking out, a pefectly straight 'snap' line (except a very rare piece of straight stick i.e, 109 shown in one picture)?
The damge shown is imperfect, a structural failure that gives the impression that a wing was torn away?

Why in CloD does this not happen and looking at the wing which has snapped, eveyrthing is perfectly cut?

Cheers, MP
For the Spitfire at least the straight lines correspond to the cutout for the aileron and at the end the attachment point for the wing tip. The major section accross the wing looks torn to me, though it may look better trailing so wires or cables.

The Stuka has lost it's elevator and the Horizontal stablizer would only need twisted hinges to look ok for that sort of damage. Once again the wing damage looks like the straight line match up with pannel lines.

As for the Hurricane the wing seems to be lost along an attachment point, though in a perfect world there should be some deformation where the wing was ripped from the plane. Not bad modeling of stuctures if you ask me!




Cheers!
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Old 07-31-2011, 01:46 AM
Jatta Raso Jatta Raso is offline
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DON'T. MENTION. WINGS. OF. PREY. IN. HERE.

(sarcasm)

the chap's got a point, it shouldn't happen (almost) always like that. it doesn't mean a whining, means that ppl is aware *escapes linch mob*

Last edited by Jatta Raso; 07-31-2011 at 01:48 AM.
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Old 07-31-2011, 01:55 AM
retrojet retrojet is offline
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Everyone agrees, yes?
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