Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-07-2011, 07:32 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default Turn Down Head Shake

Luthier, please add this to your To Do list. Turn down the shaking when you fire guns in 109 cockpit view. WAY to bouncy in the current state. Any one else agree with this???

Thanks.

Out.
Reply With Quote
  #2  
Old 06-07-2011, 07:33 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

... and increase headsheak overrall, we are back to 1946 stick in a pole heads as it stands.
Reply With Quote
  #3  
Old 06-07-2011, 08:04 PM
Gromic's Avatar
Gromic Gromic is offline
Approved Member
 
Join Date: Aug 2010
Posts: 77
Default

Most definitely increase it. I was hoping to be thrown about the cockpit during high g maneuvers while unstrapped.
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED
Reply With Quote
  #4  
Old 06-07-2011, 08:31 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Only if they fix the gun sight view for the 109. Currently it is just cyclop view.
Reply With Quote
  #5  
Old 06-07-2011, 09:04 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Any increase in head shake would just be more fake realism.

Yes, it should be increased as a response to involuntary movement such as turbulence and crossing wake turbulence (but is that even modelled?).

But it should be less for voluntary movements, especially in the lateral plane.

F1 drivers don't get thrown about as much as we do, and they experience far, far higher lateral G loads then we do.

There could be an argument that high G loads should perhaps cause more movement in the vertical axis, and if you want more realism, then under high G loads possibly Track IR response speed could be slowed.

But more head shake just for the sake of it is just more childish "more 'ard is more real" macho rubbish.
Reply With Quote
  #6  
Old 06-07-2011, 09:14 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Just to be clear...the only time I notice head shake is when firing the 109's guns. Then the shake is way overmodeled IMO. At other times I can not detect any headshake at all.
Reply With Quote
  #7  
Old 06-07-2011, 09:26 PM
Timberwolf Timberwolf is offline
Approved Member
 
Join Date: Nov 2010
Location: Toronto /GTA
Posts: 106
Default

I find just flying the plane is werid I might of never flown a Spitfire or Me-109
However I have flown a Cessna, CF-18 Hornet and a few other planes none of them have the bounce of up and down when lining up a target..And i'm not talking about close in where prop-wash might be a problem I have tried trim control to which was no effect.. I can't see it as wind because then when banking with a enemy fighter you would have turbulent flow or a cross wind effect which never shows up I never have to use my rudder to correct

I seen in auto-pilot moving in on a bandit theres no bounce also watched to see if the trim moves in auto ..no

This would be a thing to fix or atleast have it in expert player mode if people like it But to me Its more of a bug then a real sim

So for those that don't know what im talking about Your target is say 1,000 ft Your behind it at 900ft. You do a small angle climb and level off at 1,015 ft you push down 1/2 sec and your now deg 5% down angle ..it never really levels off right where you want it theres no snap of the control...add shake to this its almost unreal

Last edited by Timberwolf; 06-07-2011 at 09:28 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.