Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-04-2011, 01:49 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default Cockpit Glass shading

Anyone think that the shading for the glass is too heavy? With the cockpit closed, the whole picture is grey and muted.

I'd imagine in real life, the sunlight would be so much brighter that the lowered brightness wouldn't be apparent after eyes adjusts to it.

Since monitors can not possibly produce the same kind of brightness and dynamic range, maybe we shouldsimulate how eyes adjust to the light (close cockpit, lowered brightness, up the brightness as time goes).

I have no real life pilot experience so what do you all think?
Reply With Quote
  #2  
Old 06-04-2011, 02:17 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by recoilfx View Post
Anyone think that the shading for the glass is too heavy? With the cockpit closed, the whole picture is grey and muted.

I'd imagine in real life, the sunlight would be so much brighter that the lowered brightness wouldn't be apparent after eyes adjusts to it.

Since monitors can not possibly produce the same kind of brightness and dynamic range, maybe we shouldsimulate how eyes adjust to the light (close cockpit, lowered brightness, up the brightness as time goes).

I have no real life pilot experience so what do you all think?
I agree. The plexiglass (PMMA) is normally very transparent. It is indeed more transparent than glass. In the game the shading is overdone.

Cheers,
Insuber
Reply With Quote
  #3  
Old 06-04-2011, 06:33 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

The armor glass in front of the Spit is too dark too.
Reply With Quote
  #4  
Old 06-05-2011, 03:01 AM
louisv's Avatar
louisv louisv is offline
Approved Member
 
Join Date: Jan 2010
Location: Montreal
Posts: 287
Default

Quote:
Originally Posted by Insuber View Post
I agree. The plexiglass (PMMA) is normally very transparent. It is indeed more transparent than glass. In the game the shading is overdone.

Cheers,
Insuber
I sat in a CF-100 cockpit once and I was shocked at the really bad visibility due mostly to scratches and the thickness also surprised me. There was a greenish tint to the material. This was a decommissioned 50's Canadian fighter.
__________________
EVGA X58 FTW3 motherboard
Intel 980X CPU, not OC'd yet, 3.46 Mhz
Crucial Tracer memory 8-8-8-24 12GB
Crucial M4 256GB SSD, WD Raptor 600 GB hard disk
EVGA GTX580 graphics card
HP ZR24W Monitor 1900 X 1200 24"
Thrustmaster Warthog joystick
Saitek Combat rudder pedals
TrackIr 5
Reply With Quote
  #5  
Old 06-05-2011, 05:08 AM
Theshark888 Theshark888 is offline
Approved Member
 
Join Date: Feb 2008
Posts: 102
Default

Remember that plexi degenerates over time. We have run into these types of mistakes before with 1C. Where they look at a pieced-together 70 year old aircraft in a museum and copy it exactly and try to tell us that this is the way it was back then
Reply With Quote
  #6  
Old 06-05-2011, 07:19 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by louisv View Post
I sat in a CF-100 cockpit once and I was shocked at the really bad visibility due mostly to scratches and the thickness also surprised me. There was a greenish tint to the material. This was a decommissioned 50's Canadian fighter.
Old Perspex degenerates and takes a yellowish tint, namely when exposed to wheater and sunlight.
Fresh Perspex is very transparent and clearer than crystal. The interesting property of Perspex is that it stays clear when increasing the thickness. That's why it is widely used in large aquariums.
So ... The light fading is overdone! Luthier needs to revise this also.

Cheers,
Insuber
Reply With Quote
  #7  
Old 06-05-2011, 09:07 AM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

I'd say it's about right, although a couple of times the "pink vision" wounded condition has rolled back when I've opened the canopy....

None of you ride bikes, wear crash helmets? The difference between canopy closed/open is about the same as visor up/down .
Reply With Quote
  #8  
Old 06-05-2011, 10:41 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Let's try a quantitative approach. Plexiglass (poly-methyl-metacrilate, pardon my chemical engineering studies ) has a transparency of 92%, pretty much independent from thickness. It filters only 8% of light. A good optical glass is almost equivalent.

I took a screenshot with open canopy, and tried to measure the RGB in close areas of sky, 1 is free blue sky without canopy, #2 is behind the windshield. I don't know how much glass is in the armored windshield, but let's look at the figures:



The perceived brightness through the windshield (formula HERE) is 82% of the clear undisturbed sky. A reduction of 18%, against 8% of pure Perspex is way too much.


I will do the same exercise for the lateral areas of the canopy.

Cheers,
Insuber
Reply With Quote
  #9  
Old 06-05-2011, 12:07 AM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default

Agreed, it is overdone.
Since we are looking at a computer screen, we need all the help we can to see objects and I really think that to simulate looking through real plexiglass this way is very detrimental to enjoyment of the sim. I've flown a bit and there is no way the cockpit glass reduces light in the way the sim does.

Also, way too much in the reflector gunsight.
Reply With Quote
  #10  
Old 06-05-2011, 01:10 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by recoilfx View Post
Anyone think that the shading for the glass is too heavy? With the cockpit closed, the whole picture is grey and muted.

I'd imagine in real life, the sunlight would be so much brighter that the lowered brightness wouldn't be apparent after eyes adjusts to it.

Since monitors can not possibly produce the same kind of brightness and dynamic range, maybe we shouldsimulate how eyes adjust to the light (close cockpit, lowered brightness, up the brightness as time goes).

I have no real life pilot experience so what do you all think?
I think it's dead good.

In spite of my current level of inebriation, the detail on the edge of the perspex window on the port side of the spit canopy never fails to amaze me.
The edges of the cut perspex looks like, well, cut perspex.

I also always fly with the canopy open, because the view is so much better.

I'm also convinced that it must've been like this in real life.

However, there's this girl at work right, who in this recent hot weather , has taken to adjusting her bra in front of me.................
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.