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  #1  
Old 06-07-2015, 12:38 PM
WG655 WG655 is offline
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Default Dust caused by prop

Hello,

I was wondering if there is a way of turning off the dust behind the aircraft that is made when engine RPM is increased during taxiing and takeoff?

Regards

WG655
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Old 06-07-2015, 05:39 PM
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dimlee dimlee is offline
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Sprinkle the runway?

Well, seriously, it would be a kind of "cheating" option - similar to "invisible" planes. IMHO.
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Old 06-08-2015, 06:01 AM
Pursuivant Pursuivant is offline
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Actually, it's not an unreasonable request. Mission builders and server hosts should have the option of turning off dust kicked up by prop wash simulate local conditions.

It's unrealistic for an aircraft's prop to kick up dust on a well-maintained concrete runway. On a grass or dirt field, a reasonable level of soil moisture will also keep the dust down. In snowy or wet conditions, there has to be a lot of loose snow or moisture on the runway to create mist/blowing snow.

Ideally, dust kicked up by prop-wash should be linked to map and weather conditions, and to runway type.
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Old 06-09-2015, 08:36 AM
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Azimech Azimech is offline
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I agree ... and it shouldn't be a very large amount of code, right?
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Old 06-09-2015, 05:22 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Azimech View Post
I agree ... and it shouldn't be a very large amount of code, right?
Disabling prop wash effects would be simple.

Creating switch to allow mission builders/server hosts to turn off prop wash effects would be simple but a bit more time consuming.

Getting prop wash effects right, so that they match map, weather conditions and airfield type would be doable but more time consuming, since it would need to call data from map.ini and mission.properties files.
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Old 06-10-2015, 01:14 PM
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Furio Furio is offline
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Quote:
Originally Posted by Pursuivant View Post
Disabling prop wash effects would be simple.

Creating switch to allow mission builders/server hosts to turn off prop wash effects would be simple but a bit more time consuming.

Getting prop wash effects right, so that they match map, weather conditions and airfield type would be doable but more time consuming, since it would need to call data from map.ini and mission.properties files.
The option to simply switch on or off dust would be better than “always on” as it is now. More option would be even better, of course. In my opinion, the worst problem in visual rendering is not the prop wash effect, but the turning prop effect itself. As it is, it’s largely, LARGELY, LARGELY overdone.

Looking out of the cockpit, any propeller is simply invisible, unless under particular lighting condition, when it can become faintly and momentarily visible. I flew hundreds of hours with a real prop in front of my eyes, and I can remember to have saw it becoming visible perhaps three of four times, and always for a short time.
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