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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-27-2011, 11:37 PM
Flying Pencil Flying Pencil is offline
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Default Is the art and effects in CoD dated?

In another forum I an in a nearly one sided debate for the quality of CoD.

Their criticism is:
* dated graphics
* Horrible shadow work
* no anisotropic filtering
* pegging the graphics to 2006 (aka 5 years old)
* some others

One said outright:
Quote:
Low polygon models, low texture resolutions, poor alpha maps, no anti aliasing, little to no lighting

My OP was not well worded, but the flame attack I have been getting is solar, so is CoD lagging the market badly?


Note: they keep comparing to FPS like Crysis, Unreal, and BF3
Really good examples
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  #2  
Old 04-28-2011, 12:08 AM
jibo jibo is offline
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please don't bring this flamewar topic here
90% of what they said is false
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  #3  
Old 04-28-2011, 12:59 AM
Derinahon Derinahon is offline
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Quote:
Originally Posted by jibo View Post
please don't bring this flamewar topic here
90% of what they said is false
Agreed. The graphics are what they are, there won't be any huge changes. As a flight sim, graphically and in most other respects CoD gets a thumbs up from me.
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  #4  
Old 04-28-2011, 12:08 AM
Rattlehead Rattlehead is offline
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Not to me it isn't.

To me CoD looks beautiful...especially so at dawn or dusk. The aircraft models look fantastic and those cockpit shadows are something I never stop marvelling at.

Thing is, it's easier in my opinion to make a fps look better...much, much reduced draw distance for one thing. Look at Metro 2033 - a beautiful game, but 90% of it was underground, in tunnels. They could not get away with such pretty graphics in a game with vast, open scenery.
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  #5  
Old 04-28-2011, 12:24 AM
Dano Dano is offline
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Little to no lighting? LMAO!!!



Yer, no lighting there at all...
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  #6  
Old 04-28-2011, 12:47 AM
seiseki seiseki is offline
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Well it's all true, compared to games like Crysis 2.

The difference is it's a flightsim, and it still looks really good at high graphics.
And the cockpit is quite high poly and looks very real with the reflections and shadows.

Technically, I guess all the shaders and such used in CloD existed in 2006, but no one would be able to run a flight sim using it at that time.

Not sure why anyone should be offended by this, the game still looks very good. Just wish it would run better..

Quote:
Originally Posted by Dano View Post
Little to no lighting? LMAO!!!
Yer, no lighting there at all...
Seems quite basic too me..

Last edited by seiseki; 04-28-2011 at 01:13 AM.
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  #7  
Old 04-28-2011, 07:29 PM
Bricks Bricks is offline
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Quote:
Originally Posted by Dano View Post
Little to no lighting? LMAO!!!



Yer, no lighting there at all...
Nobody says it's bad.

It's just very little difference to IL2 (if there is any, especially in this video).


So, yes, you may ask the question why the old engine was abandoned, a whole new engine was developed, why "nothing was taken from old IL2 except the experience" and it still looks like IL2-1946?

WIP? Placeholder? All of it?
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  #8  
Old 04-28-2011, 07:41 PM
Dano Dano is offline
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Quote:
Originally Posted by Bricks View Post
Nobody says it's bad.

It's just very little difference to IL2 (if there is any, especially in this video).


So, yes, you may ask the question why the old engine was abandoned, a whole new engine was developed, why "nothing was taken from old IL2 except the experience" and it still looks like IL2-1946?

WIP? Placeholder? All of it?
What more would you expect? They tried to simulate light as well as they could in IL2 and they did the same with CoD, why would there be a massive difference? Did you want them to add all sorts of over the top special effects like most fps games do?

I'm really not sure what they could add to make it much more realistic other than a better night sky?
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  #9  
Old 04-28-2011, 07:49 PM
Bricks Bricks is offline
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Quote:
Originally Posted by Dano View Post
What more would you expect? They tried to simulate light as well as they could in IL2 and they did the same with CoD, why would there be a massive difference? Did you want them to add all sorts of over the top special effects like most fps games do?

I'm really not sure what they could add to make it much more realistic other than a better night sky?
Not at all!

In fact, I'd rather have the exact feature, that makes a FPS different from a flightsim: The believable rendering of an atmosphere!

As you can especially see with this video, this is simply not present. Rather than a constant change of the temperature of light, it's very bright until noon, then changes within a few hours to orange/red until the sun sets.

Also the little dusk on the horizon is clearly static, does not increase or decrease with daytime. This would be a simple graphics feature that would add a lot to a flightsim.
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  #10  
Old 04-28-2011, 07:55 PM
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philip.ed philip.ed is offline
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Dano, whilst I largely agree, the top cloud layers in CloD look little different from Il-2, and I have always found them to look quite dated by todays standards.
Many features of the game are extremely similar to Il-2, and although Il-2 is excellent, I think we were expecting many areas to be completely new. For example: objecting loading. Really, there is no excuse why buildings load up sporadically. WoP models this way, and TBH once in flight, no one is looking closely enough to monitor the complete transition. In CloD as it stands, it is extremely noticeable.
Then there's the sounds...are these the revolutionary sounds based n a 3-D sound engine that we were 'promised'?

My main gripe, though, is where is the BoB? All of this development time, but no campaign to match BoB2?
I think that starting the engine from scratch clearly took a heck of a lot of work. Because the CloD shown in those early build shots and videos doesn't look far off from the current game.
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