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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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After playing a few hours with the game, it is obvious that buildings produce the huge problem in the game's performance.
I don't know if you do have a solution to make the game playable with current buildings, but if not, I think it's time to discuss alternatives. I don't know what these may be, but I'm even ready to accept much-much smaller cities if this makes the game playable. I understand that you want to offer everything, but please keep in mind that combat flying experience is above all and if we can't get this because 1.000.000 static buildings load and produce performance issues, then it's time to choose performance over beauty. I believe that for the next couple of years (until new hardware's ever increasing rough power solves programming or other issues) we could all live by flying a game with smaller cities. What can't we live with, is a game where we'll be experiencing stutters all the time. I know that things are getting better and I even managed a dogfight of 6vs6 over sea without stutters, but that is not what I want. I think that all of us want more. We want to be able to simulate huge raid attacks. We want to experience 50 or 60 planes in the air, fighting like there's no tomorrow. And in the end, we don't care whether Big Ben is in London if every time we aim to an enemy he disappears in a crescendo of video hick-ups. Solutions might be many, you know better, please consider them and don't forget that if someone with a brand new pc can't play the game as it should, then you're already out of the market. PS. Needless to say that if solution of current problems with current status is really near, then we'll all wait. But please don't make us wait another couple of years - it will be a nightmare. |
#2
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You did not try the recent patch, right? It made the game very playable even on my ancient videocard in native resolution but with reduced shadows, buildings, SSAO and forest of cause, with high textures. 40 fps average online on channel map is great.
What are you talking about? Do you run IE in background when flying or do not defragment after every patch? |
#3
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FYI the system is i-2500k, ati hd6850, 6gb ram, win7 64bit and I play on a combination of high and low settings. Haven't turned SSAO off, but I don't expect to play on lowest settings with a brand new pc. It has to be playable perfectly well in such a system. PS. With this system I can play on highest video settings any other modern game without a simple problem. |
#4
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#5
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Or shadows low...the high/med setting is an FPS hog
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#6
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??
I have shadows on or off. |
#7
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how are you setting Shadows to Low?
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#8
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Why do you think so?
Quote:
http://forum.1cpublishing.eu/showthread.php?t=21673 This game is built with 2015 in mind and will run well on 2015 hardware when all "modern" games are forgotten. imho |
#9
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Therefore, until we get to 2015, developers should consider a version that will be playable from 2011 to 2015. And in this pursuit of performance, we should be able to let some things that make our life difficult out. Less buildings, smaller cities, smaller map, whatever will make this game as good as it should be. It must not be a worse performer than IL-2, cause in such case we'll either play Clod with discomfort or get back to IL-2. Not to mention what such problems will cause to the community. A new generation of "builder-cheaters" will appear. Whenever in trouble, just dive to the buildings and alas you're safe! At last, I'd like to mention that our aim should not be to play the game perfectly well in a 5.000 euros system, but rather in a medium to high system of 600-1200 euros. |
#10
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By the way, here you mention that this is a 2013 game. Now you're saying it is a 2015 game. Does this mean that for every developer's failure we'll move the game's date to a few years later? We all understand that eventually this game will be totally playable in 2030 with quantum technology, but problem is what we're doing NOW! |
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