![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
It seems like memory leak has been fixed. Jwam mentioned that there was a massive amount of players entering servers just after the release of the patch.
Looks like it was steam that was crashing all of the servers at approximatly same time. It will be interesting to see if the server lasts over night.Would be great if we could test it with players coming through the night. Crosses fingers. ![]() Good luck to all those trying to host ![]() |
#2
|
|||
|
|||
![]()
Server launched. Fingers crossed
![]() ![]() Last edited by Jwam; 04-19-2011 at 12:33 AM. |
#3
|
|||
|
|||
![]()
Jwam, I may have spoken too soon. It still leaks just slower and that is agood thing.
|
#4
|
|||
|
|||
![]()
Yeah I noticed the same thing. Dunno if it is really a memory leak. The application may need to eat more memory as time goes by.
BTW, if you see interesting information in your logs, you should post it on this thread. Hope it'll help. |
#5
|
|||
|
|||
![]()
Rgrt.
|
#6
|
|||
|
|||
![]()
You might want to rename this thread.
There's at least two crashes going on. 1 - all servers are going offline simultaneously. It would be fair to suspect a centralized authentication to be responsible - whether it's trying to use steam or some other auth method. We could probably run a packet analyzer to determine where but the logs would be huge. 2 - the memory leak. It's there and verifiable. |
![]() |
|
|