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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-17-2011, 11:11 AM
Ataros Ataros is offline
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Default Online / multiplayer missions go here

EDIT 10.09.11: Most of new great MP missions are posted in the FMB section now http://forum.1cpublishing.eu/forumdisplay.php?f=203


--------------------------------------
Please share online missions you create and/or host here to let other servers run them if you want helping CoD online community to develop quicker.

To start with please find attached 2 missions based on excellent BoB mission by Doghouse v1.5.

I moved red airfields to France for some instant action.

128Francev1_6.zip is a version with 6 ground airfields and many sea and ground targets.

128France_lite1_6a.zip is a lite version of the same map with reduced number of airfields, targets and AA for better stability. At more distant airfields spawns are not set to hangars, please let me know if it works. Tiger Moths set to start in the air just for sightseeing purposes.
Attached Files
File Type: zip 128Francev1_6.zip (4.0 KB, 127 views)
File Type: zip 128France_lite1_6a.zip (1.9 KB, 92 views)

Last edited by Ataros; 09-10-2011 at 09:28 AM.
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  #2  
Old 04-17-2011, 11:48 AM
doghous3 doghous3 is offline
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Default mission v1.6

Good idea. Sticky would be good.


Mission based for 128+ player's. English channel. Version 1.6

Each side consists of three fighter airfields, one bomber airfield (with escort/interceptor airfield next to it)

Some bomber objectives include ship convoy's, fuel depot, and a tank factory.

Each side will have a recurring AI squadron spawn at different times. Either Wellington's or HE111, which will fly to an enemy fighter airfield, and bomb it!

A short message will flash on the screen to notify all player's of event starting.

Player controlled planes get removed if player leaves, respawn's. That is AI takes control, the plane will no longer exist.

Damaged planes at spawnable airfield's will also be removed.

I think that's the important info. Enjoy.
Attached Files
File Type: zip 128BoBv1_6.zip (7.7 KB, 142 views)

Last edited by doghous3; 04-17-2011 at 01:57 PM.
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  #3  
Old 04-17-2011, 01:30 PM
Ataros Ataros is offline
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Default

Quote:
Originally Posted by doghous3 View Post
Damaged planes at spawnable airfield's will also be removed.
Is it done by airfield.cpp or how do you do it?
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  #4  
Old 04-17-2011, 01:56 PM
doghous3 doghous3 is offline
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Default

yup. place an AI object and use airfield.cpp, you can give it a radius effect too.
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  #5  
Old 04-18-2011, 04:47 AM
Thee_oddball Thee_oddball is offline
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Default

doghouse i just loaded your map (nice job ) and spawned in one plane and then spawned another one and first one was gone I tried doing the same to one of my maps by adding the script below after hiting save in FMD it generated a .cs file of the same map name ...but the destroying of empty plyer planes did not work can you tell me what i did wrong? thnx
Quote:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{


public override void OnTickGame()
{
{
if (Time.tickCounter() % 1200 == 0)
{

GamePlay.gpPostMissionLoad("missions\Multi\Dogfigh t\basic40c.mis");
}
}
}

public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave(player, actor, placeIndex);
Timeout(1, () =>
{
AiAircraft CurAircraft = player.Place() as AiAircraft;
AiAircraft PrevAircraft = actor as AiAircraft;
if (CurAircraft != PrevAircraft)
{ (actor as AiAircraft).Destroy(); }
});
}

}
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  #6  
Old 04-18-2011, 09:06 AM
doghous3 doghous3 is offline
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Default

With that mission, I take it the sub-mission didn't load.

The issue is with void OnTickGame().

You used back-slash instead of forward-slash. The syntax error would in this instance prevented the rest of the script to run.

So with the changes below, it will work.



using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{


public override void OnTickGame()
{
if (Time.tickCounter() % 1200 == 0)
{

GamePlay.gpPostMissionLoad("missions/Multi/Dogfigh t/basic40c.mis");
}
}


public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave(player, actor, placeIndex);
Timeout(1, () =>
{
AiAircraft CurAircraft = player.Place() as AiAircraft;
AiAircraft PrevAircraft = actor as AiAircraft;
if (CurAircraft != PrevAircraft)
{ (actor as AiAircraft).Destroy(); }
});
}

}
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  #7  
Old 04-25-2011, 10:34 PM
mcler002 mcler002 is offline
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Smile ATTN: Dog house & Ataros

Hey guys

After reading a couple of comments about current online maps for both SYN and Leadfarmer... i have began making my own BOB map...

So far i have created some ships in the middle (everyone loves ships lol), but i have been sneaking by adding 4 AA guns onto random ships ... Works a treat

I just need some advice on reoccuring flight groups ... Shall hopefully crack on with the map tomo!

Cheers

Ross
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  #8  
Old 04-25-2011, 10:52 PM
Ataros Ataros is offline
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Default

Quote:
Originally Posted by mcler002 View Post
So far i have created some ships in the middle (everyone loves ships lol), but i have been sneaking by adding 4 AA guns onto random ships ... Works a treat
I did not manage to put guns on a tanker in my mission. How exactly you do this?

Another issue I have is creating several tankers as one group with same waypoints. Did you manage to do so? In my mission you would see a 'convoy' consisting of 1 tanker only unfortunately. (but reoccurring every 40-45 minutes)

Quote:
Originally Posted by mcler002 View Post
I just need some advice on reoccuring flight groups ... Shall hopefully crack on with the map tomo!
I used recent SYN mission by Doghous3 v.1.6 (see his message above) as a sample for reoccurring events (including shipping). You can use mine if you wish.
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  #9  
Old 04-26-2011, 08:45 AM
mcler002 mcler002 is offline
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Smile secret :P

Nah you can have a look at what ive done once ive finished the map...

I might be cheeky and ask someone to do the scripting for us coughdoghouse?cough

I wish they had more "black & white" support for all this...

Cheers
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