Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2011, 02:18 PM
=69.GIAP=STENKA =69.GIAP=STENKA is offline
Approved Member
 
Join Date: Apr 2010
Posts: 16
Default Anthropomorphic setting

If you have Anthropomorphic setting switched on and one of the pots in your controls is spiking (eg. prop pitch or throttle....), the game thinks you are constantly moving it so prevents that hand from accessing other controls. There needs to be a filter on the sensitivity of movement of non primary axes.
Reply With Quote
  #2  
Old 04-13-2011, 02:34 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

for that reason, a lot of topics about "HOTAS dont work" in the first 2-3 days after relase were because of that proplem, the most player just disabling that realism option.

For me it took at least 3 hours the fist evening after i installed the game to get behind it
a X52 throttle wheel that is a trimm 'axis' for me is not "rock stable".....

and yes, sure, if there would be the possibilty to make a puffer i would give it again a try , this two hand limitation. Till than, i hope the most online servers will keep it off.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.