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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-11-2011, 05:02 AM
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jayrc jayrc is offline
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Default Dogfight

hi all, need some advice for mp dogfights, have a few questions hopefully some will be willing to help.

1. convergence. I know it's personal preference but I think most people have it figured out because I unload on enemy aircraft with minimal damage where when I get hit I loose like both wings I have mine set at 220m both cannon and machine gun.

2. FOV. what fov do most people here fly around with when not shooting at enemy aircraft, and when shooting, what FOV do you prefer?

3. freetrack settings. currently I use small soft curve and 7 sensitivity with 150 smoothing, does this sound right?

4. joystick. I'm using x52 standard with 50 60 70 80 90 100 100 100 etc. for aileron and elevator. 10 20 30 40 50 60 70 80 90 100 for rudder(saitek) pedals 100 everything else.

would really appreciate some help, thanks, Jason
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  #2  
Old 04-11-2011, 05:55 AM
JtD JtD is offline
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There's nothing you can do to change 1., it is a law of online gaming. The other people ALWAYS do much more damage much more quickly than you do. 220 seems about right, I usually use lower values of around 150, because I don't fire from far away, but it is personal preference.

2. Most zoomed out, biggest field of vision.

3. Coolie hat.

4. I'm using similar settings for the stick, different stick, though, and I'm using higher settings for rudder, but I'm using the twisting of the stick. In your setup, you'll get 1% rudder deflection for 10% pedal travel, 4% for 20, 9% for 30 and so on. My experience is that I will often need deflection around 50% and this is harder to control with your settings than it is with for instance the settings you use for the other axis'.
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  #3  
Old 04-11-2011, 06:55 AM
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jayrc jayrc is offline
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what do you mean?

"it is a law of online gaming. The other people ALWAYS do much more damage much more quickly than you do"

they have to play by the same rules
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Old 04-11-2011, 07:12 AM
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also could someone clarify what the distance numbers for the icons mean, .50 is that 500 meters? .10= 100 meters?
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  #5  
Old 04-11-2011, 04:03 PM
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Quote:
Originally Posted by jayrc View Post
also could someone clarify what the distance numbers for the icons mean, .50 is that 500 meters? .10= 100 meters?
bump
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  #6  
Old 04-11-2011, 06:19 PM
Romanator21 Romanator21 is offline
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Yes, numbers for icons are given in kilometers. So .10 km is 100 meters.

JTD was joking when he was talking about online players...they always seem to be better than you

Convergence is important, but it's not the magic answer. To get good at shooting, you have to practice. I'm really bad at gunnery myself, so I can't give you feedback there. If you recorded a track, maybe someone can analyze it and give you tips.

To find a convergence that works for you, turn on icons in the difficulty menu. Go into the controls menu and set a key for "toggle icons". Set up a game in the quick mission builder with your favorite plane and some enemies and when flying, cycle the icons until they disappear.

Right as you pull the trigger to shoot, pause the game, and toggle the icons back on, and note the distance. Do this each time you shoot, and make an average. This is YOUR best convergence.

Online, this might be different because human players present different opportunities to shoot. In that case, fly with icons on if possible, but try to ignore them. Record a track and note later when you start to shoot.

My convergence is 200, but I've used 100 with great success. I like to use 700-1000 for ground attack (Il-2, Hs-129, Stuka G-1, etc).

To answer your other questions: 2) Normal, Normal 3) Mouse 4) 10,20,30,40....100 all axes; 2-3 notches of filtering to kill the spikes.

Last edited by Romanator21; 04-11-2011 at 06:25 PM.
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  #7  
Old 04-11-2011, 09:54 PM
IceFire IceFire is offline
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Quote:
Originally Posted by jayrc View Post
what do you mean?

"it is a law of online gaming. The other people ALWAYS do much more damage much more quickly than you do"

they have to play by the same rules
It's a murphy's law kind of thing. It always seems like the other guy is doing way more damage and flying way more effectively than you are. In some cases that is legitimately the case (by skill) but more often then not it's just a human perception thing.

1) I set my convergence at 275 meters and I'm happy with it there. I've tried other settings but this is where I'm most effective.

It's coincidentally roughly the same distance as used by US Navy fighter pilots.... but I arrived at this distance on my own. I went into the QMB, shot up a bunch of aircraft using my preferred types, recorded a track of the sessions, estimated the ranges that I opened fire with reasonable chance of scoring a kill and then set my convergence at that distance.

Obviously you're already seeing that this is a huge personal preference thing. The key is finding out what your preference is as a fighter pilot.

2) I use the game defaults for wide, normal and narrow. Forget the percentages but the defaults work perfectly. For gunnery I go narrow, for dogfighting I go normal/wide and just flying about I use normal.

3) Don't use it so I can't comment.

4) These are my settings for my X-52:
Code:
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100 0
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=1 6 15 24 29 33 42 53 61 86 100 0 0
1Y=0 11 14 23 30 39 40 56 62 71 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 7 12 19 26 31 36 44 54 67 92 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
I've bolded the important ones. As you can see...I prefer to have the sensitivity set WAAAY down. I find it makes life a lot easier on me and apparently it's more like the real thing anyways.
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  #8  
Old 04-11-2011, 10:04 PM
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thanks everyone, gives me something to think about and experiment with. ~S~
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  #9  
Old 04-11-2011, 11:12 PM
Venatore Venatore is offline
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Agree with IceFire, my guns convergence are set to 275 meters as well however; I'm a JaBo pilot and fly exclusively for the Luftwaffe. I find 275 meters for ground attack staffing is perfect for me. I target a lot of AAA fortified positions / AAA vehicles etc, so it has to achieve maximum effect with the least amount of rounds striking the target. For me (after a lot of testing) 275 meters suits my closure rate / engagement to target.

For your consideration

Ven
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Old 04-11-2011, 11:49 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Venatore View Post
Agree with IceFire, my guns convergence are set to 275 meters as well however; I'm a JaBo pilot and fly exclusively for the Luftwaffe. I find 275 meters for ground attack staffing is perfect for me. I target a lot of AAA fortified positions / AAA vehicles etc, so it has to achieve maximum effect with the least amount of rounds striking the target. For me (after a lot of testing) 275 meters suits my closure rate / engagement to target.

For your consideration

Ven
Actually this is another good point... I also do a lot of jabo (fighter-bomber) work and for strafing runs the 275 is a good mix. In fact I wouldn't mind setting it out further in some cases, however, this is pretty good for hitting tanks and vehicles with anti-tank guns and the like. It's the distance where I have a reasonable chance of being on target with the first or second shot.
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