Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-08-2011, 01:40 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default the Blenheim talk

well ,the only allied bombcarrier so far:
i can start the engines, so i didnt forgott the carb preheating

i wait with closed cowling flaps till the oiltemperature has reached at least 30°C.
i put the ruddertrim back in the middle (its far right in default). I activate the boost that my throttle can go through to 110% .
i disabled carb prehating

i am ready to start....... as you can guess the beast want to go right as if there would be beer for free. and the engines are mostly damaged very fast - IF i can keep that thing straight.

With the mixture settings in english planes i have my fight true, as the numbers are saying 0% but put the 3D cockpitlevers are showing full rich......

is there any advice to bring this thing in the air or is it just a thing for the buglist?
Reply With Quote
  #2  
Old 04-08-2011, 03:21 PM
bando bando is offline
Approved Member
 
Join Date: Feb 2011
Posts: 62
Default

Dito
I cannot get it airborne.
Engines die each time halfway the take off run. Annoying to say the least.

Hope someone with better knowledge appears and enlightens us.

Bando
Reply With Quote
  #3  
Old 04-09-2011, 12:39 AM
DC338 DC338 is offline
Approved Member
 
Join Date: Apr 2010
Location: God's country
Posts: 62
Default

Blenheim enignes are porked. I think they have done some tweaking in the patch to be released.
Reply With Quote
  #4  
Old 04-09-2011, 04:20 AM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

Quote:
the beast want to go right
Looks at Blenheim tail wheel:

http://img16.imageshack.us/img16/1976/rudderblen.jpg
http://img832.imageshack.us/img832/3927/rudderble.jpg

This still offset to right every with rudder trimmed to left.
In flight the same thing.

The command "Lock tail skid" dont work (Dont find "Lock tail wheel").

Sokol1
Reply With Quote
  #5  
Old 04-09-2011, 04:38 AM
whoarmongar whoarmongar is offline
Approved Member
 
Join Date: Apr 2011
Posts: 265
Default

I had the same problem with the Bleheim, Playing "cross country"mission on start it just went right irrespective of any left rudder I applied. So I applied right rudder hoping to go around in a circle to line up again on the runway and then it decided to go left ! Damned thing has a will of its own and is determined to hit that building. Hiting the brakes seems to correct this behavior but its kinda hard to take off with the brakes on. Eventually I got the thing to takeoff by going cross field between building and thru some trees. In flight no problems. It seems to be some weird "on ground waypoint issue" I just put it down to a bug with the Blenheim but later on had the same thing happen with a Spit in multiplayer, In trying to taxi around some obstacles once off the runway the Spit developed the same behavior
Reply With Quote
  #6  
Old 04-09-2011, 08:51 AM
bando bando is offline
Approved Member
 
Join Date: Feb 2011
Posts: 62
Default

So you did not brake your engines?
How did you do this.
My engines always die halfway the runway.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.