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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well alot of the stuttering has now gone,
Just checked the free flight channel mission, a Very good improvement Back for more testing Also all my resolotions are now showing up in options, did you fix this? Regards Josh Last edited by KG26_Alpha; 04-07-2011 at 06:06 PM. Reason: Threads merging |
#2
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Hi Josh,
What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain. Q9550@3.8 GTX480 4GB ram Running at 1680x1050 |
#3
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+1
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#4
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what's your resolution doc uk ?
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#5
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800x600
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very sad...
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Grâce à la sortie de CloDo, je me suis remis à ROF... Seven 64 / Core i7 920 4.2Ghz Aircooled / Asus Rampage II Gene / GTX480 @860/ 4Go PC16000DDR3 / FFB2 / G940 / Tir 5 / etc, etc, etc... |
#6
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I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores Maby 15 was wrong Specs Samsung R780 Key Specs Product type Desktop replacement CPU type Core i5-430M OS family Microsoft Windows Operating system Windows 7 64 bit Processor type Core i5-430M Processor manufacturer Intel Clock speed 2.26 GHz Video Output Graphics processor Nvidia GeForce GT 330M RAM installed 8 gig DDR3 Storage Hard Drive Hard drive size 500 Gb [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D9_0 width=1280 height=720 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=1 LandDetails=1 Sky=3 Forest=-1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=0 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 |
#7
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Same for me, beside the window mode when not playing at your desktop resolution, no sensible changes.
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#8
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im playing game at 1280x720 But like i said, all of my resolutions are now back in game, were as befor, i could only select from 3 |
#9
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I've already posted this question in the beta patch thread but I sense it will get buried pretty quickly in the avalanche of feedback...
Question: should tracks taken pre-patch have performance change post-patch? If so (and I don't see why not) then there is zero FPS change on my rig on a free flight over Dover. Of course, if pre-patch track FPS won't change post-patch then I guess I wasted my time! ![]() pre_vs_post_patch by jimb0p, on Flickr |
#10
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You're getting high frame rates anyway! Regardless.
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