Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Gameplay questions threads

Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-02-2011, 07:53 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default damn hard to aim!

hey guys.
is it just me or is it damn hard to aim in this game???
i just set up in full mission builder 6hurries with the lowest skills, so they almost flew straight all the time(even when i was trying to shoot the hell out of them).but my attempts looked pretty pathetic.even when i came real close to them, and they still flew straight, i didnt get a hit.my bullets failed either close above or beneath them.really frustrating.

i have to confess that aiming never have been my strength in il2 1946 either, but in cod im a total flop.
what are your experiences with aiming in cod in common,and particularly with the bf???which ammuniton do you use and with which convergence?
i dont really know what the vertical convergence should mean.
Reply With Quote
  #2  
Old 04-02-2011, 10:25 PM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Default

Glad to hear i'm not the only one who is an average shot in Il2 struggling to hit anything effectively in this sim
I found i had to tweak my joystick settings to make them less sensitive, turn off headshake, and re-check that i had changed the convergence for the plane i was flying. Using the 'loosen straps' command helps a lot as well- i now have it set to one of my hat switches so i can quickly turn it off. With it still engaged you can't turn to look behind you.
I'm also using TrackIR- i've turned down the X (move left/right) and y (move up/down) axes so they now have a large dead zone but with accellerated edges so i can still see outside the cockpit while taxiing. It seems to have helped with maintaining a steady aim.
Reply With Quote
  #3  
Old 04-03-2011, 01:34 AM
609_Huetz 609_Huetz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 109
Default

Part of the problem is, that currently no matter what you change in te loadout screen (convergence), it doesn't save for later use. Fortunately the devs are aware and this bug is beeing worked on.

The important thing for both sides (cannons on the 109 and wing-mgs on the British Fighters) is to hit them in your convergence range.

Once they are at the proper default range, I can light them up in no time with a 1-3 second burst usually.

One thing you may want to consider is shooting without using the zoom but only the gunsight view. not only does that make engine management easier and help your SA, but it helps in making your movements smoother. Many people simply overcompensate to much for the aircrafts small movement when zoomed in.

There is an article over at simhq covering how the gunsights work on allied and axis planes in WW2, you guys may want to search for that. (Didn't provide link since I am not sure if linking is allowed).

Cheers,

H
Reply With Quote
  #4  
Old 04-03-2011, 07:20 AM
Eklund89's Avatar
Eklund89 Eklund89 is offline
Approved Member
 
Join Date: May 2010
Location: Sweden Skövde
Posts: 92
Default

As soon as you correct your shooting the physical model lags behind the rendered or in the other way which makes it really hard to hit anything at all. The convergence is a problem too. Im used to have really short convergence and in cod its set to like 333m or somthing which is to far for me. When they have patched the model lag and the settings save i think it will be comparable to the old IL2.
__________________
Intel Core i7 920 @3.4 | Asus P6T SE | 6GB DDR3 | ATI Radeon HD 5870 1GB GDDR5
Widows 7 x64 SP1
Reply With Quote
  #5  
Old 04-03-2011, 08:15 AM
609_Huetz 609_Huetz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 109
Default

That is true, it is set to 338 meters currently, which makes it easy to aim on fighters since all you need to do is fill the gap in the gunsight with their wingtips, but I too feel much more comfortable in shooting at 190 meters or lower.
Reply With Quote
  #6  
Old 04-03-2011, 08:37 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

same for me.in il2 i had convergence set to 150meters.
btw:what exactly is the vertical convergence now?
Reply With Quote
  #7  
Old 04-06-2011, 05:51 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Thumbs up Like the real thing.

Quote:
Originally Posted by 609_Huetz View Post
P

The important thing for both sides (cannons on the 109 and wing-mgs on the British Fighters) is to hit them in your convergence range.

Once they are at the proper default range, I can light them up in no time with a 1-3 second burst usually.




H


Like in the real world go closer to your target and then even closer to hit it with any chance to destroy it.
In WWII many fighter pilots did never score even one kill.
This is in my opinion a very real simulation, they did put the realism level at very high, I say thanks. No more battle until no more ammo or no more targets.

Have nice flight.
Reply With Quote
  #8  
Old 04-06-2011, 05:53 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

IS it jsut me or there's something wrong with the gunsights? They should be -how to say - zeroed to infiniy, so no matter what the position of my head is, the crosshair should point at the aiming point. However, I noticed that in CloD my tracers go off if my head is not properly aligned. The center of the crosshair is the less likely place my burst will go. Of course, I'm talking about firing while flying straight.
Reply With Quote
  #9  
Old 04-06-2011, 07:46 AM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

Quote:
Originally Posted by reflected View Post
IS it jsut me or there's something wrong with the gunsights? They should be -how to say - zeroed to infiniy, so no matter what the position of my head is, the crosshair should point at the aiming point. However, I noticed that in CloD my tracers go off if my head is not properly aligned. The center of the crosshair is the less likely place my burst will go. Of course, I'm talking about firing while flying straight.
Unfortunately so it seems...
Reply With Quote
  #10  
Old 04-06-2011, 07:56 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

Quote:
Originally Posted by reflected View Post
IS it jsut me or there's something wrong with the gunsights? They should be -how to say - zeroed to infiniy, so no matter what the position of my head is, the crosshair should point at the aiming point. However, I noticed that in CloD my tracers go off if my head is not properly aligned. The center of the crosshair is the less likely place my burst will go. Of course, I'm talking about firing while flying straight.
it's you. the gunsite is set to 400 yards, not to infinity, and can be adjusted. secondly there are reports of bugs with regards to the tracers in certain conditions.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.