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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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hey guys.
is it just me or is it damn hard to aim in this game??? i just set up in full mission builder 6hurries with the lowest skills, so they almost flew straight all the time(even when i was trying to shoot the hell out of them).but my attempts looked pretty pathetic.even when i came real close to them, and they still flew straight, i didnt get a hit.my bullets failed either close above or beneath them.really frustrating. i have to confess that aiming never have been my strength in il2 1946 either, but in cod im a total flop. what are your experiences with aiming in cod in common,and particularly with the bf???which ammuniton do you use and with which convergence? i dont really know what the vertical convergence should mean. |
#2
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Glad to hear i'm not the only one who is an average shot in Il2 struggling to hit anything effectively in this sim
![]() I found i had to tweak my joystick settings to make them less sensitive, turn off headshake, and re-check that i had changed the convergence for the plane i was flying. Using the 'loosen straps' command helps a lot as well- i now have it set to one of my hat switches so i can quickly turn it off. With it still engaged you can't turn to look behind you. I'm also using TrackIR- i've turned down the X (move left/right) and y (move up/down) axes so they now have a large dead zone but with accellerated edges so i can still see outside the cockpit while taxiing. It seems to have helped with maintaining a steady aim. |
#3
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Part of the problem is, that currently no matter what you change in te loadout screen (convergence), it doesn't save for later use. Fortunately the devs are aware and this bug is beeing worked on.
The important thing for both sides (cannons on the 109 and wing-mgs on the British Fighters) is to hit them in your convergence range. Once they are at the proper default range, I can light them up in no time with a 1-3 second burst usually. One thing you may want to consider is shooting without using the zoom but only the gunsight view. not only does that make engine management easier and help your SA, but it helps in making your movements smoother. Many people simply overcompensate to much for the aircrafts small movement when zoomed in. There is an article over at simhq covering how the gunsights work on allied and axis planes in WW2, you guys may want to search for that. (Didn't provide link since I am not sure if linking is allowed). Cheers, H |
#4
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As soon as you correct your shooting the physical model lags behind the rendered or in the other way which makes it really hard to hit anything at all. The convergence is a problem too. Im used to have really short convergence and in cod its set to like 333m or somthing which is to far for me. When they have patched the model lag and the settings save i think it will be comparable to the old IL2.
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#5
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That is true, it is set to 338 meters currently, which makes it easy to aim on fighters since all you need to do is fill the gap in the gunsight with their wingtips, but I too feel much more comfortable in shooting at 190 meters or lower.
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#6
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same for me.in il2 i had convergence set to 150meters.
btw:what exactly is the vertical convergence now? |
#7
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![]() Like in the real world go closer to your target and then even closer to hit it with any chance to destroy it. In WWII many fighter pilots did never score even one kill. This is in my opinion a very real simulation, they did put the realism level at very high, I say thanks. No more battle until no more ammo or no more targets. Have nice flight. |
#8
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IS it jsut me or there's something wrong with the gunsights? They should be -how to say - zeroed to infiniy, so no matter what the position of my head is, the crosshair should point at the aiming point. However, I noticed that in CloD my tracers go off if my head is not properly aligned. The center of the crosshair is the less likely place my burst will go. Of course, I'm talking about firing while flying straight.
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#9
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#10
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