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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Now this is not a gripe fest.. perse.. I am a diehard 1C simmer... I cant even get into other sims.. they just bore me... but this sim as great as it is.. is not perfect...
The one thing that really really ticks me off more than anything else about this sim is the AI.. they are so inconsistent... I have so many tracks of friendly AI shadowing the guy who is blasting away at me.... and only when I manage to get away and turn the tables does my wingman "wake up" and start to attack.... I have seen this on enemy AI too actually.. where I am blasting away.. and there is another enemy almost at wing level with me... just flying along.. but it seems that that is much rarer.. and also enemy AI should either bail or go in when their plane catches fire... period.... if it were me I'd bail... I wouldn't keep flying around in flames... unless of course I was a PK.... I am, sure that the AI in SoW will be mind blowing considering what 1C did with this AI when considering the changes in AI programming and PC power over the past 10 years.. Even though it is frustrating very often, it also has moments of brilliance and is very challenging at times... So what's your beef? OH.. and I have yet to see the control options of AI that is as detailed as in here.. even if they do ignore you often.... LOL |
#2
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Yeah BC I don't have many gripes with this sim either. The AI and Ubersniper gunners is an annoyance; flying an offline mission and return to base to see half your flight fly right into a mountain
![]() The sounds could be better, but then I am not the programmer faced with modelling so many different engine types. The GUI for the game could be a little better; maybe devide the aircraft into countries of origin or something so you don't have to scroll, scroll, scroll, then mis-click and have to do it over again. Lacking 6DOF is something that I'd thought about, but it took a hacker to illustrate better than any explanation why it isn't implemented, and so I'm happy enough to wait for BoB and properly modelled cockpits. But thats my short list, and I think its pretty complete. Like you, this sim has been on my hard drive a lot longer than any other software. Looking forward to what the future holds for Oleg, and his vision for what flight simming aught to be ![]() Cheers Triad
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#3
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In addition to all said above...
Level bombing. If bombers in WWII were really destroyed at the rate they get killed in game, I really don't think daylight raids would have been an option at all. And if any heavy bombers make it into a game, I would like to fly in actual 13-20 plane formations. |
#4
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Ai sniper, that is killjoy for me and poor static campaigns brief/debriefing screens.
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![]() Born to fly...forced to work!!! |
#5
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Lack of key combinations for non-HOTAS sticks. I have an old ass MS Sidewinder Precision 2, and even in older games I can use CTRL/SHIFT/ALT+(button on stick). It would be really nice to use, say, shift+button 3/4 to increase/decrease prop pitch and ctrl+button 3/4 to change supercharger gears.
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#6
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It's not a problem from that kind of strategical stand point. Even, the interceptors usually play along, attacking mostly the slower, weaker bombers that fall from the group. The problem: Stick a single Ki-84 in a formation of bombers... Boom, No more bombers. The Ki looses an engine, but what does it care? It has no need to be cautious when attacking. It is far too aggressive. If you watch guncams, you can see that a common attack on a bomber comes from above. The fighter-pilot taking a snapshot before diving away, trying to avoid any returning fire. In game, the AI sits there and takes the beating from the defensive gunners. Without attempting to not get hit in return. |
#7
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Poor distance rendering on all objects.
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#8
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It would be great if you could set up default skins of your own choosing through a modification to the GUI.
The original skins stick out greatly against the current standard, and the fact that even 4.09 won't fix the majority of planes is little help. It can't be that hard to fix. Hint, hint.... |
#9
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I'll say it has to be the ubersniper ground AI/gunnery, as BC said, the sim is head and shoulders above the rest, and its almost a shame to have a gripe about it. But then again, if it was perfect, well....I guess there'd be no need for SOW: BoB then!
![]() The AI has to be the one thing that stands out for me as the biggest 'spoil factor': The prime example which will forever stand out for me is the time I was testing the new Far East map with a flight of P40's - I had been airborne for around 45 minutes, enroute to an airfield, altitude of 4000m. There I am, admiring the scenery, its a beaut day, when CLICK! The lights go out - ! Upon replaying the track - There was a solitary AAA in the city below me - his very first round exploded literally in my face, killing me instantly! My aircraft had no visible damage, and carried on flying for several minutes before gently crashing into the countryside. Many more examples of this kind of thing, but that one stands out the most! Otherwise, iL2 rules the roost!! |
#10
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Wrong size ratio of ground objects.
Immersion killer, to say the least. |
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