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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I´m really excited to play this game when it comes out here in Norway on the 31st, but there is still one thing I´m wondering about. All the pics and videos we have seen so far have been with relatively small battles. I know that the game is currently extremely demanding to run, and that it will remain so even though updates will fix some stuttering issues.
But does the engine actually support large scale battles? Are we only seeing hardware limitations here? Say - in 5 years, will we be able to have something like 100 bombers and 100 fighters in the air at the same time, without crippling even the fastest of computers? |
#2
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As far as I know, your own PC is the limit on that one, like in the original IL2 you can keep adding objects until your system cant handle it.
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#3
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For online, I think your connection speed also matters.
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#4
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No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
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#5
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That's your world Heliocon, not ours. From videos I've seen clear differences between various systems.
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#6
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I have a 4GHz i7-920 GPU and with more than a handful of planes the stutters and pauses become unbearable. So no, you won't see large air battles for a very long time in CoD, well unless the devs can work a miracle.
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#7
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Did I disupute that? I just made a generalised statement which so far is overall true. Hardware makes a differance but if a cpu 4x more powerful can only produce 1.2x the performance then its the softwares fault. Get a grip.
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#8
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stick to the topic, yes the engine supports large battles, as in Il2 it may be a while before some have the hardware to play them though.
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#9
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This is a complicated sim, much more complicated than anything else on the market right now. The more complicated these sims get, there is a chance there will be more problems to contend with. The key point here before we start finger pointing is to give the dev's more time to sort it out. It's bad business for them to leave a 6 year development debt when 75% of the game hasn't been released to the market yet. Off topic there a bit, apologies. As far as planes go, I'm sure more will be available as we progress through the timeline. From a gameplay standpoint personally I don't like 100+ planes in the air at one spot. Very limited ammo means most of the the pc's resources are being used as cinematics rather than adding anything to gameplay. You're lucky to have enough ammo to shoot down 1 maybe 2 HE 111's before windchester. Online should be optimized as there isn't the need for AI to occupy CPU cycles, so having more human planes might be easier on the system than having same number of AI. Not sure on anything yet, still awaiting my CE and apparently a patch or two ![]() Last edited by Defender; 03-30-2011 at 02:24 AM. |
#10
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Sorry, as an adult I could never get into waving around a little potato looking thingy and doing IL2 or COD. LOL |
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