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Performance threads All discussions about CoD performnce

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  #1  
Old 03-29-2011, 07:08 AM
Tree_UK
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Many debates about Ram and how much CLOD use's. In the recent interview at Simhq Oleg stated that updating ram will improve performance if you only have 2GB. Luthier as also stated that there are no issues with ram, so can someone tell me how I will know that all my 12GB of ram is going to be used for pure CLOD goodness and not just 2-3GB of it?
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Old 03-29-2011, 07:09 AM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by Tree_UK View Post
Many debates about Ram and how much CLOD use's. In the recent interview at Simhq Oleg stated that updating ram will improve performance if you only have 2GB. Luthier as also stated that there are no issues with ram, so can someone tell me how I will know that all my 12GB of ram is going to be used for pure CLOD goodness and not just 2-3GB of it?
Luthier has said that the most RAM that Cliffs of Dover will use is ~2.68 GB which is the cache size for a "sector." Essentially there is no need for it to cache more than that.
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Old 03-29-2011, 07:46 AM
Tree_UK
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Originally Posted by Kikuchiyo View Post
Luthier has said that the most RAM that Cliffs of Dover will use is ~2.68 GB which is the cache size for a "sector." Essentially there is no need for it to cache more than that.
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now
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Old 03-29-2011, 07:51 AM
meshuggahs meshuggahs is offline
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Originally Posted by Tree_UK View Post
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now
2gb ram - windows - all the other processes runing in the background = ~1Gb left for CLOD

4gb ram - windows - all the other processes runing in the background = ~3Gb left for CLOD
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  #5  
Old 03-29-2011, 08:21 AM
pupaxx pupaxx is offline
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Hi everybody,
I suggest you this links
http://download.orbmu2k.de/download.php?id=43
here you can find an usefull gadget to monitor constantly your computer resources, it is made for Intel family cpu don't know if it works with amd cpu.
This app shows memory, cpu, vcore load and other stuff

here is a GPU observer gadget
http://download.orbmu2k.de/download.php?id=49
very useful as well.
I use them in 3d modelling application.
Ciao
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  #6  
Old 03-29-2011, 08:30 AM
MadBlaster MadBlaster is offline
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Anyone tried toggling the MegaTexture setting in the config.ini from 0 (default) to 1? I'm guessing it is some form of texture compression? Save some RAM?

BTW, I think XP uses less RAM then any of them? It's Vista the one that sux.
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Old 03-29-2011, 07:56 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Tree_UK View Post
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now
Well it's true that we need more than 2gb as every pic I have seen of the control panel while clod is running shows ~2.5gb in use, so to me it makes sense that for the game to run well at the show a minimum of 3gb of ram would have been required.
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Old 03-30-2011, 02:21 AM
Thee_oddball Thee_oddball is offline
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Originally Posted by Tree_UK View Post
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now
2GB total! not just 2GB for the game, 4GB= 1GB for OS and 2.6 for game
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Old 03-30-2011, 09:19 AM
Wurschtie Wurschtie is offline
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Just a quick word about Win, and the difference between systems.

WinXP is not able to run DX10, DX11, Win 7 is.
Win 7 has a way better load balancing and memory addressing behavior.
Though it doesn't matter whether you use Win7 x32 or Win7 x64, you will be able to use DX10/11 with both.
x64 however will result in better performance as long as there's no x86 garbage in the command set. x64 menas that the CPU can work 64 bits (8 bytes) in one cycle, instead of 32 bits (4 byte) that a x86 system can handle.

Unfortunately, IL-2 CLOD is an x86 exe, which means that the added processing speed will not be used. However, you get other things like memory management, and everything that runs in the background worked in x64 mode, which should in fact result in slightly better performance.
To really make a difference, we would need a x64 executable, though. However, to provide that, the devs would have to change memory management and many mathematical helper functions, which i assume are quite a lot.

And another thing:
In an x64 system, all address values are double the size (64 bit instead of 32 bit), which leads to a slightly higher memory consumption. So if you are just using 2 Gigs of RAM, don't use x64.

Last edited by Wurschtie; 03-30-2011 at 09:26 AM.
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  #10  
Old 03-29-2011, 07:59 AM
OldBuzzard OldBuzzard is offline
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From what I've seen, it's a 32 bit .exe. That means that it's not going to be able to use as much RAM as a 64 bit. exe. Most of your 12GB will be 'wasted' as far as the game is concerned. Of course it does leave more RAM available for other things like TS, TrackIR, etc.

Why they went with a 32 bit .exe simple amazes me, especially when you consider that both of their recommended MINIMUM spec CPUs are 64 bit processors.. 64 bit processors have been mainstream for so long that it's almost criminal that they didn't go with 64 bit exclusively.

I guess that would have left out those dinosaurs that are still running XP, but that POS OS needs to die anyway.
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