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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 09:22 PM
SG1_Gunkan SG1_Gunkan is offline
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Default After watching this video i am even more in love with the sim!



It's so amazing!! we need more videos like this!! 1c, you have my money and my full support!
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  #2  
Old 03-26-2011, 09:25 PM
Biggs Biggs is offline
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what about this one?....

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  #3  
Old 03-26-2011, 09:29 PM
SG1_Gunkan SG1_Gunkan is offline
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It's a bug, it will be solved.
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  #4  
Old 03-26-2011, 09:33 PM
machoo
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Does the plane fly faster that way?
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  #5  
Old 03-26-2011, 09:46 PM
123-Wulf-123 123-Wulf-123 is offline
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\Fantastic

ICE (in cockpit entertainment)......do you get to choose the tracks?
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  #6  
Old 03-26-2011, 09:50 PM
123-Wulf-123 123-Wulf-123 is offline
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Where you read about Hurripedo can't fly???

Close this book forever!!!!
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  #7  
Old 03-26-2011, 10:34 PM
MikkOwl MikkOwl is offline
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I'm always most impressed by the way the camera moves in response to g-forces (you know, turbulence, rolling, diving, pulling stick back, etc). It adds a huge amount of immersion for me. I first saw this amazing feature in the leaked spitfire video way back. When landing, (roughly) I expected the head to bounce more than it did in this video however.

The ground rendering, uses bump mapping skillfully to make fields, roads and ditches appear to be 3D. It looks amazing when you reach above 100 meters of altitude.

The popup of stuff is harsh and eye-catching (not so much in this video, but others I saw over crowded areas). The best effect to lessen this is probably to load the new 'pop-up' terrain features before displaying them, then fade them in over 1-3 seconds. That way, the eye will not be so attracted to sudden changes in the landscape. The fading in method I have seen in sims and games since at least "Apache vs Havoc". Fallout: New Vegas, that uses the "Gamebryo" engine that I play now skillfully uses the fade system to good effect.

The sound - what is that sound in the beginning when the plane is still without the engine on? It sounds a lot like as if it is rolling over a grass field. Is it appropriate?
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  #8  
Old 03-26-2011, 11:56 PM
matsher matsher is offline
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I dont think its a bug...

If I were to bet money, I would say that the Rocket Jockey in the Hurri
has set the FM to the most basic arcade setting there is and turned
off Stalls and Spins & any other feature of realistic aerodynamics.

Pretty cool to watch, I did a double take when the vid started.
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  #9  
Old 03-26-2011, 09:35 PM
jt_medina jt_medina is offline
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Quote:
Originally Posted by SG1_Gunkan View Post
It's a bug, it will be solved.
Agreed,
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  #10  
Old 03-26-2011, 09:36 PM
Tree_UK
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Quote:
Originally Posted by SG1_Gunkan View Post
It's a bug, it will be solved.
Lots of bug solving to be done, but it is a game for 2013.
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