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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Pixel by Pixel
Hey 1C? Why in god's name do you have to make this filter crap pixel by pixel??? Can you really get a freakin' spaz attack from a single pixel??? Why not break the screen up. Say 1 inch square or larger, do a quick average on the contrast values for each square and leave it at that. I think(hope) that is going to be WAAAAAAAAAAAAAAY faster.
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#2
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I'm not sure that calculating a 'quick average' would actually save time (it might even take longer), and might well not solve the problem anyway. I suspect that if this is going to be something widely considered in video games, the hardware will have to be modified to do it. Meanwhile, I think we'd best leave 1C:Maddox to sort out the problem themselves - they have a better idea of what the issues are than we do.
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#3
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The average on the 1 inch square could be based on a random sample of pixels in the square. No need to check every pixel or load up the average calculation with every pixel in the square. But I'm not a programmer. Just trying to apply some common sense to this insanity.
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#4
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Sorry, but pixels has been removed due to requirement from UBI.
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#5
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Of course it is. ROFLMAO
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#6
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#7
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#8
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It's not about a single pixel, it's about the repentine change of lightning (in a global way). I suggest reading again (and again and again and again) luthier explanation. It's clear.
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#9
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