Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2011, 08:31 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default For Luthier or Oleg...Dedicated server info please

I understand that there will be dedicated server Software sent with the game. Can you give us an idea about what system requirements we will need to run a 32/64/128 person server such as:
Ram (4,8,12gb?)
CPU (dual or quad core?)
Bandwidth per player?

thnx

Last edited by Thee_oddball; 03-20-2011 at 01:13 AM.
Reply With Quote
  #2  
Old 03-19-2011, 10:43 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Thee_oddball View Post
I understand that there will be dedicated server sent with the game. Can you give us an idea about what system requirements we will need to run a 32/64/128 person server such as:
Ram (4,8,12gb?)
CPU (dual or quad core?)
Bandwidth per player?

thnx
You mean server capacity (as in the ability to run or use a computer as a server?), because most "servers" I know off you cant normally send in a box, or even a large truck...

Sounds to me like player side hosting.

edit- added a t to the "can" to make it "cant"... silly me

Last edited by Heliocon; 03-20-2011 at 05:26 PM.
Reply With Quote
  #3  
Old 03-19-2011, 11:13 PM
zauii zauii is offline
Approved Member
 
Join Date: May 2009
Location: Sweden
Posts: 298
Default

Quote:
Originally Posted by Heliocon View Post
You mean server capacity (as in the ability to run or use a computer as a server?), because most "servers" I know off you can normally send in a box, or even a large truck...

Sounds to me like player side hosting.
Listen servers?, no way if thats what you're implying.
It will be dedis for sure, still would be nice with the specs tho.
Reply With Quote
  #4  
Old 03-20-2011, 12:39 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by zauii View Post
Listen servers?, no way if thats what you're implying.
It will be dedis for sure, still would be nice with the specs tho.
You are talking about a computer you would use at home as a server correct? Helicon is talking about a profesiional server.
Reply With Quote
  #5  
Old 03-20-2011, 01:16 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by Heliocon View Post
You mean server capacity (as in the ability to run or use a computer as a server?), because most "servers" I know off you can normally send in a box, or even a large truck...

Sounds to me like player side hosting.
cheeky sod or maybe i am talking about colocation at a data center in California with a synchronous 10mbit connection
Reply With Quote
  #6  
Old 03-20-2011, 08:39 AM
BigPickle
Guest
 
Posts: n/a
Default

Hey another arma fan, nice one. anyone know if we will be able to host from our machines like in the other IL2 games?
Reply With Quote
  #7  
Old 03-20-2011, 09:10 AM
EAF92_Brigstock's Avatar
EAF92_Brigstock EAF92_Brigstock is offline
Approved Member
 
Join Date: Oct 2007
Location: London
Posts: 40
Default

I'm after this info too. I have a dedicated server that I use for RoF, which doesn't have 3d capability. That is fine for dedicated software run off a command line.
What I want to know is whether COOP will be included in the CoD dedicated server.
I want to run COOPS rather than DF's and in IL2 the only way to do that was running the full game on a server with the graphics turned down.

RoF runs DF and COOP mode on their dedicated software (albeit not very well for COOP), I'd like to know whether CoD will be able to do the same.

I'm on a very good contract with my server at the moment, I got a very good deal on a monthly rolling contract. Jumped in when a new company started up. Got a 3 gig quad Xeon, 2 gig ram, 500Gig sata 3 disc for £35 per month. The company now charges £65 for the same spec. To have to give that up to upgrade to a 3d capable server would hurt. I'm sure my host would love me to move on but I ain't so keen.
__________________
Brigstock
Reply With Quote
  #8  
Old 03-20-2011, 09:12 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

http://forum.1cpublishing.eu/showpos...&postcount=338
Reply With Quote
  #9  
Old 03-20-2011, 02:15 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by EAF92_Brigstock View Post
I'm after this info too. I have a dedicated server that I use for RoF, which doesn't have 3d capability. That is fine for dedicated software run off a command line.
What I want to know is whether COOP will be included in the CoD dedicated server.
I want to run COOPS rather than DF's and in IL2 the only way to do that was running the full game on a server with the graphics turned down.

RoF runs DF and COOP mode on their dedicated software (albeit not very well for COOP), I'd like to know whether CoD will be able to do the same.
The RoF dedicated server is a joke... Try starting a simple df mission and look at the CPU load when NO players have joined. It's like 50-70 load on my old dual core P4 server. Sure it's an old server but a real dedicated server software with no one connected should have almost zero load if there are no AI-planes waging a big war between themselves. When I run IL2 server with a bunch of players connected and ships firing at each other you can hardly notice any load on the system, the IL2 server process is like 3-6 percent CPU load. Same with LFS dedicated server that I have run quite a lot on that machine. With 16 connected players the LFS process is at maximum 10% CPU, most of the time at ~5%.

So I'm pretty sure the RoF "Dedicated" server is more or less a normal client process that has directed the output to dev null
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.