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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-07-2011, 06:12 PM
rcmodels rcmodels is offline
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Question Question about input

Howdy, I'm planning on making some switch panels for a couple sims that I play including (hopefull) Cliffs of Dover. Does anyone know how the game will handle continuous input?

For example, if I want to use a rotary switch for flap settings, it would provide continuous input, same for a toggle switch for engine start up. I know DCS A10 can handle this, but does anyone know if CoD will? Or must it be a momentary-on switch?

Thanks for any help you can provide!
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  #2  
Old 03-07-2011, 06:29 PM
Bwaze Bwaze is offline
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I think it doesnt work, Thrustmaster Warthog uses this kind of switches on throttle:

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Originally Posted by Skoshi Tiger View Post
In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.

Luthier:
Not good. We just got the Warthog this week, and I was very disappointed in how most of the buttons worked. I played around with the TM software and couldn't figure it out at all. The push-up-for-constant-input button that's also a push-down-for-no-input-at-all doesn't work with the game at all. We need to write a whole different chunk of code for that kind of input to be recognized properly.

Friday 2011-02-04 Dev. update and Discussion

Of course you can use external software to translate the switch changes into keypresses.
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  #3  
Old 03-07-2011, 07:10 PM
rcmodels rcmodels is offline
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Hm, I thought the TARGET software allowed someone to select pulse, continuous, or a couple other options. But that is a bummer, guess I'll need to figure out some new options.
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Old 03-07-2011, 07:15 PM
Bwaze Bwaze is offline
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Hehe, I think TARGET should work without problem, it's just that Luthier just got Warthog and hasn't figured it out yet. I think his comment is about how game responds to continuous input without TARGET, just trying to map the switches in-game.
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  #5  
Old 03-07-2011, 07:19 PM
rcmodels rcmodels is offline
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Good to know, well thanks for the speedy reply and the help!
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  #6  
Old 03-09-2011, 07:44 AM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by rcmodels View Post
Hm, I thought the TARGET software allowed someone to select pulse, continuous, or a couple other options. But that is a bummer, guess I'll need to figure out some new options.
It does, and it works perfectly for IL2-1946. PULSE and MapKeyR are the magic keywords here.
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  #7  
Old 03-09-2011, 02:44 PM
rcmodels rcmodels is offline
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Blackdog: I use a wii remote as my camera and have a 3 point infrared led system that I made and it works flawlessly in other sims. Sure it looks... perhaps less glamorous but it certainly wows people when you show them head tracking for the first time Plus it was fun putting together. I don't know what you're using for the trackir head mounted portion, but you can make an ir led matrix to put out as much light as the trackir camera does in the first place if you're using a reflective clip. Also, I never realized there was anything contentious about headtracking :p I just disagree with naturalpoint's monopolization of the market and oppression of the DIY crowd.


Untamo: I haven't put anything together. I was thinking a rotary toggle type switch for Flap settings, so it wouldn't be a pot. I like the trim idea though. My main goal is just to move some functions off of the keyboard, less memorization that way I'm also thinking about making my own rudder pedals and I've also got an Arduino coming that I should be able to hook up to some stepper motors and make physical Altimeter and Airspeed indicators with, assuming we get some data coming out of the game.


Tintifaxl: Great to know!
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  #8  
Old 03-07-2011, 08:59 PM
Wiskey-Charlie Wiskey-Charlie is offline
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Default Interfacing

Quote:
Originally Posted by rcmodels View Post
Howdy, I'm planning on making some switch panels for a couple sims that I play including (hopefull) Cliffs of Dover. Does anyone know how the game will handle continuous input?

For example, if I want to use a rotary switch for flap settings, it would provide continuous input, same for a toggle switch for engine start up. I know DCS A10 can handle this, but does anyone know if CoD will? Or must it be a momentary-on switch?

Thanks for any help you can provide!
You need to interface, or to say it another way, you need a card between your switch and IL2/CoD for communication.

One of these would work.........

http://www.flightillusion.com/index....hk=1&Itemid=58

http://www.xkeys.com/custom/xkmatrix.php

http://www.lbodnar.dsl.pipex.com/
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  #9  
Old 03-07-2011, 09:18 PM
rcmodels rcmodels is offline
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Yeah, I ordered a joystick card from groovygamegear.com the other day. So I'm all set in the interface department. The question is really what kind of switches would I be able to use with the game. Sounds like everything needs to be momentary to mimic a keyboard button press and then immediately stop. Not great for realism, but workable.

Also, does anyone know if the game will be able to send data out of the game? I'm thinking of building some arduino servo gauges for airspeed and altitude.

Thanks folks, looking forward to launch day
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  #10  
Old 03-07-2011, 10:07 PM
Wiskey-Charlie Wiskey-Charlie is offline
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Two of the cards I suggested come with software so you can tell the button or switch what to do according to what type of switch it is.

There are also alternative ways of manipulating a switch into performing multiple key strokes using software like "hot keys" for example.

According to Mr. Oleg, as does the original IL2, CoD will eventually have DeviceLink or similar to be added in a future patch for gauge data output.

Good luck.

Last edited by Wiskey-Charlie; 03-07-2011 at 10:33 PM.
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