
02-25-2011, 07:51 AM
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Approved Member
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Join Date: Oct 2007
Posts: 644
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http://translate.google.de/translate...n&hl=&ie=UTF-8
Quote:
GW: Tell us more about the single player campaign games.
ISH: Campaigns in the game IL-2 Sturmovik: Battle of Britain "two - English and German, and they differ very seriously. The English campaign has a very strict written story, the characters talk to each other ...
GW: What is straight again, the development of relations between the characters? And this scene on the engine, that is, they occur on earth and ...?
ISH: No, it's simple - you're flying, you are connected to the radio ... But yes, the development of relations is, there are even elements of choice, and a love interest of main character, even such a mission there - somewhere in there I had a wonderful slide
(Slide shows a screenshot: in the sky plane with the open cockpit, the pilot's lap sits a girl's face - quite admired)
ISH: "... behold, a love interest, can be with a girl on her knees to fly. This way, we do not just come up, it's the real story of me many years ago told the veteran, his wife sat nearby, she blushed and nodded. Once a fuse in soul ...
And for the Germans - all completely different approach. Instead of story missions, we have taken, and accurately, as accurately as possible, to recreate the historic mission here with such a terminal, aircraft such and such a squadron with such a serial number fly, fly there and then and there take off these, fly there, then they meet ... - the only difference - the outcome of the battle may not be historic, because you're at it can affect.
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Sounds good. One campaign for the story, and one for the simulation of historical missions. Good to hear that both things are possible with the FMB!
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