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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-29-2011, 03:52 PM
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zakkandrachoff zakkandrachoff is offline
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Talking yep: Tracers, WOP and Il-2 COD

yep: Tracers, WOP and Il-2 COD







in the first pic (cliffs of dover hurricane scene), i like so much the white tracer but i think that is a 109 or 110 cannon tracer...

Then, the Macci tracers of Wings of Prey are fantastic to me. (like WW2 movies)
dont like so much de hurricane COD tracers, maybe need to be a little more shinning, and will be nice that Wings of prey little "S" effect
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Old 01-29-2011, 04:00 PM
lbuchele lbuchele is offline
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Bullets doesn't have an "S" trajectory, right?
This kind of "snake" effect is only a visual effect caused by a shaking gun camera doing the register at the moment of firing.
So,that tracer effect in WOP is totally wrong from a real world physics point of view.
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Old 01-29-2011, 05:04 PM
Biggs Biggs is offline
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Quote:
Originally Posted by lbuchele View Post
Bullets doesn't have an "S" trajectory, right?
This kind of "snake" effect is only a visual effect caused by a shaking gun camera doing the register at the moment of firing.
So,that tracer effect in WOP is totally wrong from a real world physics point of view.
yep, but 'in-cockpit' that effect would be fine... that would be too hard me thinks to have two different versions, one outside and one inside cockpit view.
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Old 01-29-2011, 06:48 PM
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COD = real tracers
WOP = camera tracers

cheers
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Old 01-29-2011, 07:25 PM
kirq kirq is offline
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What about smoke trails?
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Old 01-29-2011, 07:38 PM
zauii zauii is offline
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Yes we saw them in a recent update.
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Old 01-30-2011, 05:52 AM
NEWGUY NEWGUY is offline
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Quote:
Originally Posted by Tvrdi View Post
COD = real tracers
WOP = camera tracers

cheers
At 6 minutes and 55 seconds you can see that the real Spitfire tracers look like COD tracers; the only difference is the vibration of the camera makes the tracers look slightly distorted, but the tracers, in the absence of the shaking, would look like the tracers in COD.

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Old 01-30-2011, 07:57 AM
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Originally Posted by NEWGUY View Post
At 6 minutes and 55 seconds you can see that the real Spitfire tracers look like COD tracers; the only difference is the vibration of the camera makes the tracers look slightly distorted, but the tracers, in the absence of the shaking, would look like the tracers in COD.

I think CoD tracers are correct in the way that they don't wiggle, but at the other hand the length of the lasers is also a camera effect?

As I see it threre are three combinations if we look at the two camera "errors" of wiggle due to vibration and extended "length" due to shutter speed:

1. The WoP way: Look at the world from a rigidly mounted camera with wiggling AND stretched tracers.

2. The CoD way: Look at the world from a cushioned camera with non-wiggling but stretched tracers.

3. The IRL way: Look at the world from a real eye with tracers that neither wiggle or are stretched. They are just tiny fast glowing "specs" of light "on rails" as the human eye has no "shutter speed" and is well cushioned...

4. The weird way: Ok, the last combination would then be wiggle and no stretch simulating a human eye mounted rigid to the wing with wiggling but non-stretched tracers. Let's leave that one out

The problem here is that alternative 3 is really only "real" for those that has seen real tracers, and for the majority of the world that has seen tracers on movies alternative 2 is "most real", and then alternative 1 for those that have seen a lot of gun cam footage... Don't know about four then but when in a tracked vehicle running on rough surface it gets a bit like it

Having said that I guess that Oleg and his boys have decided on alternative 2 as it will feel real for most of the customers? And the problem with what I call the "real" alternative is how to simulate it correctly in a computer game running at 30-60 fps... That gets a bit like a movie camera actually. If trying to do alternative 3 (the "real" way) then the tiny spec would only be seen in 20-100 frames on it's way to the target. The human eye don't have that so it sees it all the way. Then adding length to fill "the holes" might be the best way...

This is getting out of scope now, I think the compromise of using alt 2 like CoD is OK, and as said here earlier they can tune them after release if we don't like the final result that we don't know about yet! They have evolved lately...
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Old 01-30-2011, 12:48 AM
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zakkandrachoff zakkandrachoff is offline
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Quote:
Originally Posted by Biggs View Post
yep, but 'in-cockpit' that effect would be fine... that would be too hard me thinks to have two different versions, one outside and one inside cockpit view.
that is what i am saiyng. inside cockpit: wings of prey tracers
outside: cliffs of dover
right?
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Old 01-30-2011, 05:41 AM
Biggs Biggs is offline
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Quote:
Originally Posted by zakkandrachoff View Post
that is what i am saiyng. inside cockpit: wings of prey tracers
outside: cliffs of dover
right?
well actually now that i think of it.. the only reason why we know about squiggles is because of the rigid gun cam mountings which transferred the vibrations really well, whereas a human's eye is not mounted to his skull, but cradled in a cushion of fat (IIRC).... and therefore wouldn't see the tracers as squiggles... but straight lines.

so no. I retract my earlier statement.... UNLESS... there is a 'gun cam' feature in CoD, then the squiggles would be accurate.

case closed..............?

Last edited by Biggs; 01-30-2011 at 05:44 AM.
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