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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-25-2011, 01:33 PM
Flying Pencil Flying Pencil is offline
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Default Multi core processor support in CoD

With multi core CPU's being made for some time and relatively inexpensive, is CoD designed to take advantage of it?

This is more then asking generic system specs, but some performance detail, since Intel now makes several versions of its iSeries chips in dual and quad core. And then AMD has tri-core.

(If this was asked before I have not seen it.)


A bit of a different question, is it the publisher (UBI) deciding on the system specs and not 1C? If it was 1C, wouldn't they have said it already?
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  #2  
Old 01-25-2011, 01:42 PM
mr71mb0 mr71mb0 is offline
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no multicore support, they were too busy working on DX8 support.

Sorry, I know I'm not funny.

Yes there will be multicore support. I believe it's been confirmed (search).

Expect system specs will be given to Ubi by 1C but as the game isn't finished and 1C are doing heavy optimisations they can't give specs till it's done.

I think (not 100%) but the last few weeks and months the Devs spend bug fixing, optimising like crazy and this is usually when they can lock down the specs for gold.

I expect a Dual will run it ok, till you get lots of stuff going on (lots of other aircraft) and a quad will be better. Ram you want to be looking at 4GB reall and Graphics a DX11, 5850 a good starting point.

Please note, these are no way accurate as no one really knows yet. Just ball park guestimates.
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  #3  
Old 01-25-2011, 01:46 PM
Dano Dano is offline
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Ilya has announced on FB that they'll be releasing system specs soon.
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  #4  
Old 01-25-2011, 01:56 PM
TheSwede TheSwede is offline
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Quote:
Originally Posted by Dano View Post
Ilya has announced on FB that they'll be releasing system specs soon.
FB?
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  #5  
Old 01-25-2011, 01:59 PM
Dano Dano is offline
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Facebook.

http://www.facebook.com/home.php?#!/il2sturmovik
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  #6  
Old 01-25-2011, 02:11 PM
TheSwede TheSwede is offline
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Wow thats very good to hear!

I wonder if we can monitor the rise in HW sales hours after the official system spec announcement?
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  #7  
Old 01-25-2011, 05:48 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by mr71mb0 View Post
Yes there will be multicore support. I believe it's been confirmed (search).

Expect system specs will be given to Ubi by 1C but as the game isn't finished and 1C are doing heavy optimisations they can't give specs till it's done.

I think (not 100%) but the last few weeks and months the Devs spend bug fixing, optimising like crazy and this is usually when they can lock down the specs for gold.

I expect a Dual will run it ok, till you get lots of stuff going on (lots of other aircraft) and a quad will be better. Ram you want to be looking at 4GB reall and Graphics a DX11, 5850 a good starting point.

Please note, these are no way accurate as no one really knows yet. Just ball park guestimates.
Great info, thanks!

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Originally Posted by Dano View Post
OMG!!!
Facebook EXISTS!! (tweets to friends)

I thought it was just a movie!!1!1one!!





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Old 01-25-2011, 08:02 PM
Heliocon Heliocon is offline
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Of course they will have dual core support, standard is 4 cores now, by 2012 will be 6 or 8 (high range 32nm intel and the new AMD Bulldozer). Not that this is 8+ threads since each core is also 2 virtualy cores. So real question is will they support hyperthreading?
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  #9  
Old 01-25-2011, 08:36 PM
Hecke
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Hopefully the engine can be edited so that it works on hexa and octacore efficiently.
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Old 01-25-2011, 08:55 PM
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mazex mazex is offline
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Quote:
Originally Posted by Heliocon View Post
Of course they will have dual core support, standard is 4 cores now, by 2012 will be 6 or 8 (high range 32nm intel and the new AMD Bulldozer). Not that this is 8+ threads since each core is also 2 virtualy cores. So real question is will they support hyperthreading?
Well, if they manage to balance 4 threads that really does something useful and don't spend too much time on synchronization/sleep/wait/join so the main render thread can not continue they can start thinking of that Multi threading is good for a lot of stuff but in a game where the game render loop runs at 100 fps you can't wait 10 ms for some shared memory that is locked by the AI thread that is busy or you will get problems... Ok, for some tasks like loading data or textures in the background that does not mess with shared memory it can be useful but to spread ai, physics, net code etc on different threads and really gain performance you easily end up with code that is a pure hell to debug or tune... Multi threading works best for stuff that does not share stuff - like in a business application where one thread can chunk tasks that run for a while with no interaction with the other threads and then return a result. Thats not how a game works unfortunately...

Last edited by mazex; 01-25-2011 at 09:00 PM.
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