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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Haven't seen any so far. Did I miss something?
No drivers no mechanics no gunners. |
#2
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I hate to have to be the one to deliver the news: But the dev update where Oleg promised ground crews was actually a dream. I know - it happens to me to.
However, future versions of the sim might have such features... |
#3
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Don't be so pessimistic!
In the Ilya Shevchenko interview he said they had to remove some features because of performance issues. In the screen shots we see aircraft with and without crew and bail out's, so that suggests the game is capable of having human units. Would love to spawn as a person in a barrack, run to my airplane, jump in, and take off. ![]() |
#4
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#5
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Simply a matter of time also, and whats neccessary or not, this is just a fun gimmick.. it dosnt add to the gameplay or anything, and so many features are either unfinished or left out due to various reasons.. and they might be added later like Ilya said clearly in the interview.
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#6
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Some people in the streets (very low polys sprites are enough), near the houses, are also necessary for not having the feeling of flying over ghost country.
I reply now to the two usual objections which will come almost mecanically from the fanboi permanence office : 1 : yes, I've flown at low altitudes, over cities or country town, at the speed of a WIII aircraft and yes, people in the street, near the houses, are quite visible (some animals in the country, cows, horses, would be quite interesting too). 2 : we are in 2011, standard personal computers in 2011 can stand a few more polys for basic people and animal sprites (after all, these sprites have to be realistic from some hundreds of meters far away, not be realistic like in a FPS game). |
#7
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![]() I’m sure in the following weeks they will resume their posts… ![]() |
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